Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT HEALTH 16
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Children learn all about themselves…with comprehensive, hands-on lessons that span the curriculum! From a mirror and measuring tape to photo cards and engaging name puzzles, our theme box is packed with materials that help kids discover their own unique traits and talents. Plus, you get a guide with tons of involving activities that cover 10 curriculum areas—from math to dramatic play. Materials come in a plastic tub.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT HEALTH 1
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT HEALTH 17
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Children learn all about fruits, vegetables, grains and more…with comprehensive, hands-on lessons that span the curriculum! From realistic food props and shopping lists to fun food puzzles, our theme box is packed with materials that help kids discover healthy foods. Plus, you get a guide with tons of involving activities that cover 10 curriculum areas—from math to dramatic play. Materials come in a plastic tub.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT HEALTH 15
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Children learn how to stay safe and develop healthy habits…with comprehensive, hands-on lessons that span the curriculum! From a stethoscope and safety signs to play food and a sorting center, our theme box is packed with materials that help kids explore health and safety in depth. Plus, you get a guide with tons of involving activities that cover 10 curriculum areas—from math to dramatic play. Materials come in a plastic tub.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT HEALTH 4
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT HEALTH 13
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT HEALTH 14
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 319
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3 billy goat hand puppets (1 brown, tan, and white; 1 gray and white; and 1 cream, gray and white) all with yellow horns. 1 troll with light blue hands and face, purple hair, and green clothing.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 100
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 107
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Building on Kari Dunn Buron's popular book, The Incredible 5-Point Scale, this title takes a look at challenging behavior with a particular focus on social behaviors that can be problematic for adolescents and young adults who have difficulty understanding and maintaining social boundaries. Using a direct and simple style with lots of examples and hands-on activities, A 5 Is Against the Law! speaks directly to adolescents and young adults. A section of the book is devoted to how to cope with social anxiety before it begins to escalate, often leading to impulsive and unacceptable social behavior. Throughout the book, readers are encouraged to think about their own behavior and create an anxiety scale that applies to his or her particular emotions and situations.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 318
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 55
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Help students experience the joy of accomplishment with the Abilitations AbiliGrip Hand Grips. These Hand Grips are designed to be used as an adaptive grip for pre-writing and early writing skills. They develop the small muscles of the hand, while providing soft sensory texture and a fun shape. Abilitations, a proprietary brand of School Specialty, strives to enhance the lives of individuals with special sensory needs. We provide a complete line of resources and tools to inspire, empower and promote independence.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT ASQ-3 QUESTIONNAIRES SET
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The Ages & Stages Questionnaires®: Social-Emotional (ASQ:SE) gives users an easy-to-use tool with a deep, exclusive focus on children's social and emotional behavior and all the advantages of ASQ-3™—it's cost-effective, parent-completed, photocopiable, and culturally sensitive. Field-tested by professionals with thousands of families and enriched by their feedback, this research-validated screening system helps home visitors, educators, caregivers, and service providers assess children's social-emotional development from ages 3 to 66 months. With the results, professionals can quickly recognize young children at risk for social or emotional difficulties, identify behaviors of concern to caregivers, and identify any need for further assessment.
The ASQ:SE includes 8 questionnaires and corresponding scoring sheets (on CD-ROM and paper—now included in both formats in every ASQ:SE box!). Parents complete the short, simple questionnaires at designated intervals: 6, 12, 18, 24, 30, 36, 48, and 60 months. Set up like the ASQ-3, these questionnaires prompt parents to answer 22–36 questions with most of the time, sometimes, and rarely or never. Each questionnaire takes just 10–15 minutes for parents to complete and addresses seven crucial behavioral areas: self-regulation, compliance, communication, adaptive functioning, autonomy, affect, and interaction with people.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 856
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1 purple accessory bag, 12 plastic balls, 30 numbered spots, 2 9in spot markers, 100ft 5MM accessory cord, 8 10ft sections of rope, 2 buckets, 2 instructions, 4 hazzard stickers, 6 2ft bungee cord, 1 42ft blue strap, 1 10ft blue strap
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 211
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Up and down it goes, where it'll stop, no one knows! This 30-piece set is a perfect introduction to the marble-ous world of Amaze-N-Marbles! The beginning builder can create simple to moderately complex structures with the many different shapes and sizes of natural-colored grooved wood blocks with safe, nontoxic finish. But that's only half the fun. When the building is finished, drop a glass marble (seven included) at one end, and watch it go twisting and turning down tunnels, leaping from one channeled block to the next, disappearing into an angled hole in a cube, only to reappear two blocks over! Explore the concepts of symmetry, balance, sequence, and spatial thinking, and hone organizational skills and coordination. The sturdy 10.25-by-14-inch cardboard box with handle serves as a convenient storage and carrying container. No instructions necessary--it's all up to the builder's imagination!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 809
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Ages 7 through teen. Players read and respond to prompts about how to gain insights about different types of anger, and increase anger control skills. Discussion may include anger buttons, levels of frustration, "Know-Before-I-Blow", un-stressing skills, consequences and benefits of self-control. For groups of all sizes.
Thumball is a soft stuffed ball to throw, roll, or pass in a circle or randomly. Catch it! Look under your thumb. Respond to the prompt. Kids absolutely love this interactive tool that will get them talking and sharing. Without even knowing it, you will be encouraging the use of interpersonal skills including taking turns, eye contact, listening, responding, valuing similarities and respecting individual differences.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
Kit INTERDISC 127
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"Asante", Swahili for "thank you", is something an African merchant might say to you after he has made a good deal, and if you prove to be the better merchant in this game, you might wind up with an "Asante" at game's end.
Asante is a two-player game set in the world of Jambo and Waka Waka with the same designer and artist as those games: Rüdiger Dorn and Michael Menzel. The players are dealers in an African marketplace, buying and selling furs, silk, jewelry, fruits, tea and salt in order to make the most money possible. During market day, they meet individuals with special abilities who can make deals not otherwise available; a player can also cause havoc for the opponent by loosing animals on his stand. If you visit one of the fifteen holy sites, you can take advantage of the special powers at those locations in addition to your normal five actions.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT ASQ-3 MATERIALS SET
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Now ASQ®-3 users will have quick, convenient access to all the items they need during screening. The ASQ®-3 Materials Kit—approximately 20 attractive and engaging toys, books, and other items—is designed to encourage a child's participation and support effective, accurate administration of the questionnaires.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 735
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In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 711
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 106
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Barron's 500 Flash Cards of American Sign Language feature full-color photos with brief descriptions to help you learn practical signs for everyday usage. This set is ideal for students, teachers, or anyone who is interested in learning American sign language.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 328
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 705
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 300
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Give your clients the sensation of a big bear hug with Southpaw’s deep-pressure vest. The Bear Hug vest can be used to develop proprioceptive integration and for calming activities to help the oversensitive child decrease hyper-responsiveness.
The Bear Hug fits snugly next to the body and does not shift as the child moves, which makes it comfortable to be worn under clothing if desired. The adjustable straps and body wrap allow the therapist to adjust the amount of pressure as desired. Each vest is made out of comfortable neoprene with loop-compatible outer skin. The body wrap and straps utilize strong hook-and-loop closures.
The Bear Hug consists of (1) adjustable body wrap and two adjustable shoulder straps and comes in four sizes.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
Kit INTERDISC 220
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In this game, you are an abbot of a medieval monastery competing with other abbots to amass the greatest library of sacred books. To do so, you need to have both the workers and resources to run a well-functioning scriptorium. To acquire workers and resources, you use a limited supply of donated gold. In addition, you must be on good terms with the powerful bishop, who can help you in your quest.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 300
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 828
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The goal of Big Talk is to enhance interpersonal communication, respect people’s differences while honoring the commonalities of human experiences, and serve as a platform to build empathy across boundaries of difference.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 866
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BIGASUO Pro302 is not only a video projector, it's also a DVD player
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 806
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A Bouncyband is an active learning tool which enables greater focus and concentration. Two patented tubes quickly attach to school chair or desk legs and a thick tension band stretches between making a discreet footrest.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 5
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 876
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 313
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Lego set containing 188 pieces
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 126
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In this game, up to eight players bet on five racing camels, trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 74
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Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete their project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 161
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This device is designed for teachers who want their students to collect and analyze real-world motion data, such as distance, velocity and acceleration. Great for algebra through calculus and statistics, physical science and physics.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 78
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In this game of clever placement, players take turns adding pieces to the Great Wall. On one side of the wall lay the Chinese provinces, each with its own point value. On the other side are the provinces of the Mongol invaders, each with a randomly-assigned negative point value. Since provinces on either side do not directly correspond to each other, the goal is to place your pieces so that you can attain a majority on the Chinese side (for positive points) while avoiding having a majority on the Mongolian side (for negative points). Players also have a set of cards (tiles actually) that give them a few special privileges to help themselves or interfere with other players.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 81
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 41
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 713
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 316
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
Kit INTERDISC 222
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Codenames is a 2015 card game for 4–8 players designed by Vlaada Chvátil and published by Czech Games Edition. Two teams compete by each having a "spymaster" give one-word clues that can point to multiple words on the board. The other players on the team attempt to guess their team's words while avoiding the words of the other team. In a variant with 2–3 players, one spymaster gives clues to the other player or players.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 712
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 331
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Children learn all about community and careers…with comprehensive, hands-on lessons that span the curriculum! From a community map and building pieces to a listening lotto game, our theme box is packed with materials that invite children to explore their community—and learn about the people who help us every day. Plus, you get a guide with tons of involving activities that cover 10 curriculum areas—from math to dramatic play. Materials come in a plastic tub.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 874
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
CURRICULUM INTEGRATION INQUIRY KIT
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 853 SUPPL.
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Teach kids how to program with Dash, a toy robot that makes coding fun using apps on iPads, iPhones, Android tablets and phones.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 150
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In this game, players work to develop their own civilizations in a shared environment. Each player starts the game with five building cards, and on a turn a player either uses one of these cards to construct a building or discard one or more cards to make an offering to a god. Cards come in six colors: red for military, green for resource production, blue for trade, brown for scoring, purple for temples, and yellow for a variety of effects.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 207
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Dimension is a fast-paced, innovative puzzle game that takes place in three dimensions with 60 colorful spheres. All of the players play at the same time. ... You get a point for each sphere you use and a bonus token for using all five colors, but you lose two points for each task card you don't follow correctly.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
Kit INTERDISC 311
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Dingo and his friends have gotten lost on Walkabout! Visit their dreams to lead them home!
Dingo's Dreams is a delightful and clever family game for 2-4 players. Each player competes to be the first to successfully guide his animal through the dream world.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
Kit INTERDISC 37
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The Melissa & Doug Dinosaurs Floor Puzzle is a 48-piece big floor puzzle that measures 2’ x 3’ when assembled.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 10
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 811
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This is a family trivia game with magical Disney clips.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 858
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One player is the storyteller for the turn and looks at the images on the 6 cards in her hand. From one of these, she makes up a sentence and says it out loud (without showing the card to the other players).
Each other player selects the card in their hands which best matches the sentence and gives the selected card to the storyteller, without showing it to the others.
The storyteller shuffles her card with all the received cards. All pictures are shown face up and every player has to bet upon which picture was the storyteller's.
If nobody or everybody finds the correct card, the storyteller scores 0, and each of the other players scores 2. Otherwise the storyteller and whoever found the correct answer score 3. Players score 1 point for every vote for their own card.
The game ends when the deck is empty or if a player scores 30 points. In either case, the player with the most points wins the game.
The base game and all expansions have 84 cards each.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 317
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 314
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In this exciting game by Wyvern creator Mike Fitzgerald, you are the leader of a mythical kingdom where Dragons and Dragon Slayers battle to capture your opponent's kingdom. Instruction booklet includes preset game for fast learning. For two players, ages 10 to adult.
It has been described as a simplified, single deck version of the collectible card game Wyvern.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 734
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Oh no! The dragon egg and sparkling stones are frozen inside the ring of ice! Can you help Dragon Mom melt the thick layer of ice? Be careful not to let the egg fall out of the nest! Earn points by collecting the fallen sparkling stones and placing them on your amulets. The player with the most points at the end of the game is the winner.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 819
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 871
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 101
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 877
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 817
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 325
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Kids engineer a happy fairy tale ending—as they build a chair even Goldilocks can’t break! Our kit helps children discover the STEM in one of their favorite fairy tales—and naturally inspires them to explore a challenging situation until they find a solution! The kit includes a STEM-focused story card, 40 pegs, 36 platforms, 4 figures, a guide, plus student and teacher cards with lesson plans and full support.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 324
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Kids engineer a happy fairy tale ending—as they construct a bridge that keeps 3 goats safe from the troll! Our kit helps children discover the STEM in one of their favorite fairy tales—and naturally inspires them to explore a challenging situation until they find a solution! The kit includes a STEM-focused story card, 35 wooden blocks with hook & loop fastener, 3 goats, a troll, a guide, plus student and teacher cards with lesson plans and full support.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 326
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Kids engineer a happy fairy tale ending—as they design a house that can’t be blown down! Our kit helps children discover the STEM in one of their favorite fairy tales—and naturally inspires them to explore a challenging situation until they find a solution! The kit includes a STEM-focused story card, 18 foam blocks, 36 panels in 2 sizes, 3 pigs, a wolf, plus student and teacher cards with lesson plans and full support.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MATH 30
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 330
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From a puppet and miniature tractor to farm animal manipulatives, our theme box is packed with materials that help children explore farms in depth.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 53
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This air-filled disc has a unique dome-shaped top that mimics the FitBALL exercise ball. One of the most versatile fitness and rehabilitation tools available, the FitBALL Seating Disc can be used as a standard balance disc or as an active sitting cushion.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 128
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A card-driven, co-operative game set in early American History, Freedom: The Underground Railroad has players working together for the Abolitionist Movement to help bring an end to slavery in the United States. The players use a combination of cards, which feature historical figures and events spanning from early independence until the Civil War and contain action tokens and character benefits which impact the game. The game can be played solo or up to four players, each playing one of six possible archetypes from the abolitionist movement: agent, conductor, preacher, shepherd, station master, or stockholder.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 221
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Intruders have made their way onto your ship, and their goal is total destruction! More than twenty bombs have been detected onboard, and the countdown has begun. Your elite Bomb Defusal Team (BDT) has been called upon to neutralize the threat. Does your team have what it takes to work through the intricacies of the bombs and defuse them all in time?
FUSE is a real-time co-operative game that employs 25 dice and 65 cards. Each game is set to a ten-minute timer, and players must work together in that ten minutes to defuse all of the bombs. Each bomb is represented by a card which needs a certain combination of dice in order to defuse it. A player will draw a number of dice equal to the number of players out of a bag and roll them. Players must then decide who will get which dice, but each player must take one and only one.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 22
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Ideal for those looking for greater comfort and pressure relief while seated. Great for individual that use a wheelchair or require special seating. Provides wiggle relief and overall better feeling. Designed by experts, perfect for use at home or the classroom.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 2001
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 2001
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 2001
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 2001
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 206
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Magnetic engineering - This playset contains 50 pieces, including 16 magnetic rods, 14 steel balls, and 20 sturdy plastic shapes that let you connect and build awesome creations.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 852
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 143
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Goldie the girl inventor's dog, Nacho, again makes a lovable star of this story. Nacho loves being a dirty dog, and Goldie has tried and tried to find a way to get Nacho clean, but he hates water and loves dirt. Finally she comes up with the perfect contraption—one that kids can help her build as they read along (and learn about hinges and levers), so everyone can go to the carnival on time. Comes equipped with three design ideas and unlimited building possibilities. Includes one storybook, one animal figurine, one bouncy ball, two wheels, nine short axles, 18 long axles, 12 blocks. 10 spacers, two targets, and three design templates.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 208
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Construction toy featuring the world's first girl engineer character, Goldie Blox! In this kit, craft + construction = the ultimate open-ended play experience! Introduces the real-life STEM concept of prototyping. Designed for tinkering and creative exploration, GoldieBlox toys build spatial skills and confidence in problem-solving. All GoldieBlox toys are intercompatible. Perfect for ages 6+. Comes with 275+ pieces, including poster full of engineering terms and exciting build ideas, including a caterpillar, bouncing robot, and a catapult! Hundreds of how-to building videos online to help spark creativity in young engineers.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 320
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 736
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 737
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 61
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GoTalk One An inexpensive, single message talker with a large picture display and a big, colorful PLAY button! The GoTalk One is super slim and light, weighing less than 2 oz. And you’ll be impressed with how good it sounds!Here’s how it works: Put your picture display into the covered frame and slide the switch on the back to RECORD. Press the PLAY button and talk for up to 10 seconds. When you’re done recording, slide the switch to PLAY. Your GoTalk One is ready!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
Kit INTERDISC 120
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Hanabi (from Japanese 花火, fireworks) is a cooperative card game created by French game designer Antoine Bauza and published in 2010 by Cocktail Games, R&R Games, and Abacus Spiele. Players are aware of other players' cards but not their own, and attempt to play a series of cards in a specific order to set off a simulated fireworks show. The types of information that players may give to each other is limited, as is the total amount of information that can be given during the game. In 2013, Hanabi won the Spiel des Jahres, an industry award for best board game of the year.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 803
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The Spellbinding Game with Harry Potter movie Clips. Includes 1 DVD, flextime game board, 4 collectible metal tokens, 4 reference cards, 160 trivia cards. Test your knowledge of one of the world's most famous wizards with film clips, puzzlers and questions based on the Harry Potter movies.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 800
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FUN & FAST PACED GUESSING GAME: Put on a headband and place game cards in with the words facing out—without looking at them! Race the timer to guess the words you’re wearing in your headband based on your teammate’s clues. It's a great game for parties!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 81
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This ingenious, fun-to-use phone lets children hear themselves talk…so kids can really focus on every sound they say! Perfect for exploring letter sounds, phoneme blending, phonics practice, oral reading and more—the molded plastic phone is sized just for kids, with a lightweight, easy-grip handle. Phone measures 6 3/4" long.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 86
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Classic Hungry Hippos game has 4 hippo heads and bodies plus marbles for them to chomp. Game base comes with 4 hippo heads, 4 hippo bodies, 4 marble launchers and guides, 20 plastic marbles, label sheet and instructions.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
Kit INTERDISC 223
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Isle of Skye is one of the most beautiful places in the world, with soft sand beaches, gently sloping hills, and impressive mountains. The landscape of Isle of Skye is breathtaking and fascinates everyone.
In the tile-laying game Isle of Skye: From Chieftain to King, 2–5 players are chieftains of famous clans and want to build their kingdoms to score as many points as possible—but in each game only four of the sixteen scoring tiles will be scored.
Thanks to the scoring tiles, each game is different and leads to different tactics and strategies, but having enough money is useful no matter what else is going on. Managing that money can be tricky, though. Each turn, each player places two area tiles in front of them and sets the selling price for the tiles. Setting a high price is great, but only so long as someone actually pays the price because if no one opts to buy, then the seller must buy the tiles at the price they previously requested.
In the end, the player with the best kingdom—and not the richest player—becomes the sovereign of the island.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
Kit INTERDISC 838
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 103
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 340
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 225
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This is a tile-laying race game with players starting with boards that are identical, and one player drawing tiles that they all will use. They race to get their explorers to temples first and earn points. Along the way they can collect additional points by collecting items off the paths they create. The game ends when one player gets all of their explorers to their corresponding temples or whenever the last tile is drawn and placed. Most points wins.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 124
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
Kit INTERDISC 733
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Dominoes with a kingdom building twist. Each turn, connect a new domino to your existing kingdom, making sure at least one of its sides connects to a matching terrain type already in play. The game mechanics for obtaining the tiles is clever: the order of who picks first depends on which tile was previously chosen. Make sure to secure tiles with crowns- these royal treasures help to multiply the worth of your kingdom at the end of the game! The game ends when each player has completed a 5x5 grid, and then points are counted based on number of connecting tiles and crowns.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 315
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Klikko Brain Snowflake 500 Piece Interlocking Plastic Disc Set: Safe Materials STEM Toy for Boys and Girls! A Creative and Educational Alternative to Building Blocks…
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 151
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La Boca, the most famous neighborhood in the Argentinian capital of Buenos Aires, was populated by many Italian immigrants when first founded. The area is best known today for its eccentric skyline, with the houses having been built from scrapped fishing boats and the metal being colorfully painted to create a patchwork effect across the neighborhood.
Creating skylines of similar beauty and eccentricity is the goal of the construction teams that play La Boca. In shifting teams of two that sit across from one another, players try to create skylines on challenge cards – but the players can see the completed image only from their point of view, so they must consult with one another constantly to make sure each colored block ends up in the right location while racing against the timer. The faster the players complete their building, the more points they score. Then the next team takes a seat, breaks down the blocks, then begins building anew. Whoever has the most points after a certain number of rounds will stand atop La Boca and glory in the cheers of the Argentinian public!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
Kit INTERDISC 836
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Laser Tag for Kids - Laser Bash Mania by Jiggle N Smiggle
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 844
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 13
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 213
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In this game, one player reads the title, author, and synopsis of a real-life book (e.g. Julius Caesar, Jurassic Park, or Mr. Brown Can Moo). The other players must each write and submit their best attempt at a first line for the book. The first player reads all the submissions, including the real first line of the book, and then the other players each try to pick out the real one. Players get points for choosing the real first line, getting other players to select their submission, and possibly knowing the real first line before it is revealed. The reader gets points only if no players correctly guess the real first line, but the reader position rotates.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 873
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 114
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Hours of in-app play and activities: in-app activities and step-by-step instructions guide kids through building fun, electronic inventions, like a room-protecting alarm or a Navigator to help maneuver in the dark!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 709
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
Kit INTERDISC 305
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Lotus is a beautiful game that grows into a unique work of art every time you play.
Clear your head and take in the quiet strength of the lotus garden. It takes skillful care and nurturing to grow these flowers to their full potential, but, once picked, they provide their owner with wisdom. Beware, for there are others who will do anything they can to get their hands on these mystical flowers. You'll need to enlist the help of creatures native to this land to take control of the lotus garden and achieve true enlightenment.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
Kit INTERDISC 144
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All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to take your romantic letters to her. Will yours reach her first?
Love Letter is a game of risk, deduction, and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
Kit INTERDISC 146
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Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die.
Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you!
Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 830
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 129
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These QuietShape foam magnetic write-on & wipe-off dice are safe and sturdy for use in everyday classroom. Create your own dice and explore the endless possibilities with your students. For use with dry erase markers. Dice measure 3". Set of 4, 1 each of blue, green, red and yellow.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 857
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These fast-paced, high-energy activities involve communication, teamwork, and planning skills. Each member of the team is active and essential as the games require many roles-from ball chasers, ball tossers, to human backboards. The standard kit incorporates 10-30 participants with enough props and instructions to play two games. The deluxe kit is the best value and incorporates 10-80 people and has instructions for three additional games. An instructor's guide is included with each kit. The balls are made of hard-to-find high-density foam, which ensures safety during the frenetic action. These activities include some superlative initiatives for large groups!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 738
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Mindfulness Matters is the original mindfulness card game, developed by a therapist. Mindfulness strategies are useful for combating stress, anger, worry and increasing focus. Teach strategies for using mindfulness in everyday life circumstances, while MASTERY cards invite players to practice their skills by acting out mindfulness methods. Includes a full 58 cards plus instructions. Players learn different mindfulness techniques and how to apply them in their everyday lives. Great for individual, group, or family therapy. Play the game, or just pick a card each day for a daily meditation.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 229
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 848
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 849
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 847
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 323
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 59
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 224
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The Stone Age was very different from the modern world. In My First Stone Age, players experience this period 10,000 years ago through the eyes of two Stone Age children, Jono and Jada, along with their friend Martin the mammoth. Learn about life at the dawn of humanity while gathering and trading valuable resources such as berries, fish, pots, arrowheads, and animal teeth. If you collect the required resources, you can build a hut and add it to your settlement. Your best friend and loyal wolfhound, Guff, might even drop by to help. The first player to build three huts wins the game!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 859
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Mystery of the Abbey is a whodunit deduction game in the spirit of Clue. A monk has been murdered in a medieval French Abbey. Players maneuver their way through the Abbey examining clues and questioning each other to find out who is the culprit.
Monks are of three orders, fat-thin, bald-hatted, bearded-clean shaven. One monk card is hidden, and the rest of the cards are distributed. Turns consist of moving up to two spaces, and then asking a question of any other monks who are present there. (For instance, "how many fat monks do you have?".) Players may either take a "vow of silence" or answer truthfully; they then in turn get to ask the accuser a question. "Mass" occurs every four turns: all players go back to the Sanctuary, an event card is read, and they then pass an ever growing number of cards to their left neighbor. Various rooms have special events or cards associated with them, e.g. in a Cell you get to pick a card from a neighbor, in the Cryptorum you get to pick up a card to take an extra turn later. Unlike Clue you don't automatically win by making a correct Accusation: you get 4 points for getting it right, but you also get 2 points for each correct Declaration of a single trait, and lose points for incorrect declarations and accusations. So, e.g. a person could correctly Declare the culprit but lose the game. Unique Events cards add randomness to each play, and the game begs for House rules to limit the questions.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 714
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 125
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Niagara is set in the not particularly safe world of rushing waterfalls. In the late 18th Century, the Shawnee and Iroquois Indians pointed white Desperadoes, Mercenaries and Adventurers in the direction of hidden caches of valuable jewels, in the hopes of turning them against one another and away from their territorial expansion ambitions. Players play as some of those Adventurers.
The first player to be able to claim ownership of five jewels is the winner. But the chase after the riches has some snags. The speed of the river is always changing, since the speed depends on the decisions of the players and the changeable weather. And once a canoe goes over the falls, it's a hefty investment to replace it. And there are also the Desperadoes to contend with, who aren't above trying to plunder the riches from Adventurers returning home. Niagara is distinguished by an innovative movement mechanic as well as a beautiful three-dimensional rendering of the waterfall setting.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 706
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 80
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In this game, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.
The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 810
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The Personal Strengths Thumball is a fun way for children to discuss how using personal strengths can help with decisions involving friends, success, controlling anger and having good judgment.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 500
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The sun shines brightly on the canopy of the forest, and the trees use this wonderful energy to grow and develop their beautiful foliage. Sow your crops wisely and the shadows of your growing trees could slow your opponents down, but don't forget that the sun revolves around the forest. Welcome to the world of Photosynthesis, the green strategy board game!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 831
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Playing CBT is designed for use in individual therapists, counselors,educators and facilitators. The game enables a fun and safe means of exposure to emotions and related cognitive issues. The 2020 version offers 15 different games in one box to address various emotions, physical sensations, thoughts, cognitive traps and behaviors. It is unique in its implementation of CBT principles; designed specifically to improve social skills, emotional regulation, self-control and self-resilience in children and adolescents.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 230
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For teachers all over the world, Plickers is a revolutionary way to collect instant multiple-choice responses from students, without requiring them to have clickers, computers, or tablets.
By using a printed card with a design unique to each student, our iOS and Android apps allow teachers to scan student responses and respond in real-time.
Plickers can turn assessments or check-ins into opportunities for play, engaging students by empowering them to share what they know. As a teacher, you can use student results to address misconceptions, tailor instruction, and inform long-term planning.
Plickers is data without devices.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 502
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Potion Explosion is a game for 2 to 4 players by Horrible Games. It was designed by Lorenzo Silva, Andrea Crespi and Stefano Castelli.
Dear students, it's time for the final exams of the Potions class! The rules are always the same: Take an ingredient marble from the dispenser and watch the others fall. If you connect marbles of the same color, they explode and you can take them, too! Complete your potions using the marbles you collect, and drink them to unleash their magical power. Remember, though, that to win the Student of the Year award, being quick won't be enough: you'll also need to brew the most valuable potions in Potion Explosion!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 79
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In this game, the objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.
However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.
Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 855
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 121
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In Puerto Rico, players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings.
Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons.
The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 843
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 802
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 105
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Featuring a massive amount of in game choices, including 3 tiles each of 36 possible color symbol combinations, Qwirkle is the perfect game to hone player's tactical maneuvers, strategical planning, and forward thinking. Will you see the monolithic move that catapults you into first place.
EASY TO FOLLOW RULES: An engaging game with easy to follow rules, Qwirkle is great for younger players. The rules of the game are basic: Simply build lines by matching tiles based on either color or shape, and score points for doing so. However, the ability to build complex combinations will keep children interested and engaged, and challenge them mentally
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 801
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 65
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The Spellbinding Game with Harry Potter movie Clips. Includes 1 DVD, flextime game board, 4 collectible metal tokens, 4 reference cards, 160 trivia cards. Test your knowledge of one of the world's most famous wizards with film clips, puzzlers and questions based on the Harry Potter movies
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 63
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Experience the ultimate trivia game that features all new clips, trivia and on-screen puzzles from this blockbuster franchise. Includes: Game DVD, Flextime Game Board, Shuffle Play feature, 4 Collectible Metal Tokens, 160 Trivia cards.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 28
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 9
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 76
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You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.
7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 227
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Expansion pack for the game, Seven Wonders
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 87
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Shadows over Camelot is a cooperative/semi-cooperative hand-management and deduction-based board game for 3–7 players.
Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests, ranging from defeating the Black Knight to the search for the Holy Grail. Completed quests place white swords on the Round Table; failed quests add black swords and/or siege engines around Camelot. The knights are trying to build a majority of white swords on the Table before Camelot falls.
On each knight's turn, the knight takes a "heroic action", such as moving to a new quest, building his hand, or playing cards to advance the forces of good. However, he must also choose one of three evil actions, each of which will bring Camelot closer to defeat.
Moreover, one of the knights may be a traitor, pretending to be a loyal member of the party but secretly hindering his fellow knights in subtle ways, biding his time, waiting to strike at the worst possible moment...
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 19
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 708
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 850
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 872
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 802
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 84
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 147
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Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.
On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.
All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 322
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 845
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Say the color in which the word is written DO NOT read the word! Not easy. Go from left to right as fast as possible. Can you make it under 40 seconds? For mental activation, concentration, focus and creativity
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 66
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Get teammates to say the Guess word without saying the forbidden words. Oops! Say a forbidden word and get the squeaker. Includes 260 cards; over 1000 Guess words. Game-changer die lets players change up the game. Players race against the timer in this fun and fast-paced party game
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 21
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A toy looking stopwatch that emits loud and funny sounds to get the attention of students
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 62
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 141
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The board consists of a 5x5 grid: a border of 16 squares with printed action symbols and then 9 blank squares in the centre onto which cards are dealt. Meeples are placed one at a time on the spaces at the edges of the board (not including corner squares). You cannot place a meeple on a square the opponent has a meeple on already, nor on a square facing opponent's meeple. Once all meeples are placed, players then execute the actions on the border squares the meeples are on and also take the cards from the centre that match the row and column of the border meeples.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 228
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Tesla vs. Edison: War of Currents is a fast-playing, route building, economic and worker placement game focused on invention and industry in the roaring 1880's. It is easy-to-learn and appropriate for all gamers aged 14 and up.
Nikola Tesla, Thomas Edison, and three other important inventors of the time struggle to determine who will be most remembered as the man who brought light to the masses. Contributing innovations in power generation, delivery, and illumination, you also choose to invest in Direct Current (DC) technology or the superior but later developing AC technology.
Players control a small group of legendary figures from the War of Currents, each rated in Invention, Engineering, Finance and Public Relations. Each turn these legends are allocated to help research, commercialize or patent technology; influence the public's perception about the inventors and AC or DC technology; bid on and hopefully secure either residential, exhibition or power generation projects in cities around the 1880's United States. Money is tight and players may need to sell shares of their company in order to do everything they need to succeed. But be careful: other companies can buy stock you release, and the winner is the player whose company's stock is worth the most at the end of the game!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 870
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 732
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 153
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Board game inspired by and based on the Series of Unfortunate Events childrens books by anonymous author "Lemony Snicket" in which the Baudelaire orphans are cared for by the evil Count Olaf while hoping for visits from the friendly Mr. Poe, the executor of their estate. Set in the Olaf mansion, one player is Count Olaf, while the other player(s) are the Baudelaire children. The game lasts roughly 24 turns, which is how long it will take Mr. Poe to travel to the bank and back to the mansion to visit the children. While he's gone, it is Count Olaf's job to successfully play Tragedy cards to damage The Guardians health (by moving into a room in the manor on which The Guardian's marker is in then playing a special card), while the children attempt to collect items in the manor with which they can thwart Olaf's schemes and restore health to The Guardian. The children win if Poe manages to get back from the bank, but Olaf wins if he drains all of The Guardian's health and kills him. The theme is extremely well used in this high-presentation childrens game.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
Kit INTERDISC 832
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You won't just play Talicor's The Play's the Thing Shakespeare Board Game, you will perform it live. Talicor's goal was to present the works of Shakespeare in a way that captures the spirit of his work with the pure fun and excitement of the theater. In addition to learning the characters, plots and quotations from Romeo and Juliet, Julius Caesar and Hamlet, players will experience the stage mishaps and the much-anticipated reviews. This card and board game shows the magic of the theater.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 75
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Embark on a quest to settle the fair isle of Catan! Guide your brave settlers to victory by using clever trading and development. Use resources (grain, wool, ore, brick, and lumber) to build roads, settlements, and cities, and buy development cards. Acquire your resources through trades or the role of the dice. But beware! You never know when someone might cut off your road or if the robber will appear and steal your precious gains. Are you the best trader, builder, or settler? Will you master Catan?
Designed for 3-6 players, this game features a strong, compartmentalized box that contains: 52 thick, beautifully illustrated map hexagons, 144 specially designed playing pieces, six hexagonal building costs summaries, two special victory point markers, one vile robber, two dice, and 28 random number chits, all crafted from sturdy wood.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 11
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 321
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 77
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With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 226
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Days of Wonder's Ticket to Ride Map Collection is a series of expansions for Alan R. Moon's Ticket to Ride, with each expansion including a double-sided game board and destination tickets and rules for those locations.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 327
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 122
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Set in ancient Rome, Trajan is a development game in which players try to increase their influence and power in various areas of Roman life such as political influence, trading, military dominion and other important parts of Roman culture.
The central mechanism of the game uses a system similar to that in Mancala or pit-and-pebbles games. In Trajan, a player has six possible actions: building, trading, taking tiles from the forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau.
At the start of the game, each player has two differently colored pieces in each of the six sections (bowls) of his tableau. On a turn, the player picks up all the pieces in one bowl and distributes them one-by-one in bowls in a clockwise order. Wherever the final piece is placed, the player takes the action associated with that bowl; in addition, if the colored pieces in that bowl match the colors shown on a Trajan tile next to the bowl (with tiles being placed at the start of the game and through later actions), then the player takes the additional action shown on that tile.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 329
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Children learn all about transportation…with comprehensive, hands-on lessons that span the curriculum! From vehicle counters and cookie cutters to an engaging puzzle, our theme box is packed with materials that help kids explore cars, boats, trains and more! Plus, you get a guide with tons of involving activities that cover 10 curriculum areas—from math to dramatic play. Materials come in a plastic tub.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 878
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 210
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WEDGiTS are fun and challenging, multi-dimensional building sets. Early childhood age children are stimulated with the endless ways that soft, WEE WEDGiTS can stack and nest together. Pre-school children quickly learn the relationships between horizontal and vertical with Standard WEDGiTS. Elementary aged kids create everything from lifelike creatures to futuristic spacecraft with mini WEDGiTS.
WEDGiTS pieces can be nested, stacked, linked and wedged together to create hundreds of designs. Encouraging imagination, creativity and group participation, WEDGiTS offer endless hours of creative challenge and entertaining fun. WEDGiTS are so much fun, your child won’t realize you've selected the toy as a learning tool.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 869
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 54
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 846
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 57
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 12
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 875
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 841
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Wingspan is a competitive, medium-weight, card-driven, engine-building board game from designer Elizabeth Hargrave and Stonemaier Games. It is the winner of the prestigious 2019 Kennerspiel des Jahres award.
You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions).
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 100
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC152
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The Lord of the Rings Trivia Game is the ultimate test of your knowledge of J.R.R. Tolkien's Lord of the Rings!
In this exciting board game, each player, or team of players, takes on the role of Frodo Baggins and seeks to destroy the One Ring by throwing it into the fires of Mount Doom. As the players travel through 14 areas of Middle-Earth they must spend precious resources and answer challenging questions. There are 1200 questions; all based on the original books and prepared by a team of Tolkien experts. Multiple choice answers can make the game easier for less experienced Middle-Earthers.
The winner of the game is the first player or team to reach and successfully face the challenges at Mount Doom.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
SCIENCE KIT 76
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT INTERDISC 902
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Spelling words and mastering phonics is a snap—with hands-on picture boards and letter clips kids can’t resist! Students just grab a board, then snap the clips right on it to build the word that matches the picture. And with enough letter clips to build all the words at once, each set is perfect for multiple children to use at the same time! You get all 3 sets shown, each with 20 picture boards, 60-69 letter clips, a divided storage box for easy cleanup and a guide.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 118
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 117
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 90
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
LANG ARTS KIT 1
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 2
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 150
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Children learn all about the alphabet…with comprehensive, hands-on lessons that span the curriculum! From letter stamps to cookie cutters, our theme box is packed with materials that help children explore letters and their sounds. Plus, you get a guide with tons of involving activities that cover 10 curriculum areas—from math to dramatic play. Materials come in a plastic tub.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 23
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 100
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 10
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 824
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 122
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 123
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 120
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 121
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 127
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 110
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 109
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 3
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 133
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 101
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 94
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 101
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 7
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 93
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 112
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 111
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 76
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Critical Thinking Flip Centers strengthen critical thinking skills by creating opportunities for students to think about everyday objects in new ways! As they answer questions based on Bloom's Taxonomy, students progress though the levels of knowledge.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 77
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Critical Thinking Flip Centers strengthen critical thinking skills by creating opportunities for students to think about everyday objects in new ways! As they answer questions based on Bloom's Taxonomy, students progress though the levels of knowledge.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 102
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 4
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This card matching game teaches the finger alphabet, and shows at least 2 ways to play. Perfect for young and beginner signers.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 140
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 24
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Among the most critical phonics skills students must master are short and long vowel phonemes and spellings. Flip strips are an ideal visual tool for illustrating short/long vowel patterns. Abstract verbiage confuses students. This hands-on, concrete method is unbelievably effective. The flip strips show that when a word has one vowel, it is short. As the second vowel is flipped over, the first vowel becomes long and the second is silent.
Flips strips can be used with students of all ages for decoding or encoding instruction. The 105 in this set include nearly every possible short to long word combination. They cover the final “e” and two-vowels-together patterns.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 88
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS KIT 103
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 120
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Players assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is for players' characters to suffer the greatest tragedies possible before dying. Game ends when an entire family is eliminated.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 69
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 72
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 70
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 71
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 125
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 96
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A classic game gets a virtual twist with the Electronic Guess Who? Extra. Get more excitement with this electric version featuring extra games and faces. This Guess Who? board game includes six different-themed sheets of faces, for a total of 144 mystery faces and more chances for you to win. It also comes with an electronic game board that keeps track of your score and features lights, sounds and a timer. It also comes with its own portable case and detailed instructions.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 132
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Will you win the downhill challenge—or wipe out? It all depends on how well you make inferences! In this skill-building reading game, players read short paragraphs and answer follow-up questions by making inferences. Each correct answer moves them farther down the slope…but obstacles and ice patches may send them back to the top of the mountain!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 97
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What am I In this classic rapid-action family guessing game, players are given three scoring badges, and each draw a card to stick on their headbands without looking. On your turn, flip the timer and ask “yes” or “no” questions to find out what you are an animal, food or object Guess correctly and stick a scoring badge onto your headband, then pick a new card and continue asking questions Guess incorrectly and lose your turn. The first player to earn three scoring badges wins Hedbanz is fun for kids, parents and grandparents and is perfect for family game nightThrough play, kids will develop deductive reasoning and problem-solving skills in a fun and thrilling way.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 79
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Light the fires of your students' minds with this series of question books. In each book you will find questions, questions, and more questions for 16 of the most popular themes and topics for that subject. But these are no ordinary questions. They are the important kind—higher-level thinking questions—the kind that stretch your students' minds; the kind that tap your students' natural curiosity about the world; the kind that rack your students' brains; the kind that sharpen your students' thinking skills
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 80
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Light the fires of your students' minds with this series of question books. In each book you will find questions, questions, and more questions for 16 of the most popular themes and topics for that subject. But these are no ordinary questions. They are the important kind—higher-level thinking questions—the kind that stretch your students' minds; the kind that tap your students' natural curiosity about the world; the kind that rack your students' brains; the kind that sharpen your students' thinking skills
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 81
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Light the fires of your students' minds with this series of question books. In each book you will find questions, questions, and more questions for 16 of the most popular themes and topics for that subject. But these are no ordinary questions. They are the important kind—higher-level thinking questions—the kind that stretch your students' minds; the kind that tap your students' natural curiosity about the world; the kind that rack your students' brains; the kind that sharpen your students' thinking skills
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 829
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 140
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Students learn to identify beginning sounds—with a ready-to-use activity center they can explore on their own! Our instant center is specially designed for independent exploration: Just set out the materials, introduce the activity…then students use illustrated activity mats and fun picture pieces to explore beginning sounds at their own pace!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 142
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Children get super-involving practice with ending sounds—with a ready-to-use activity center they can explore on their own! Just set out the materials, introduce the activity…then students use fun activity trays and colorful picture pieces to explore ending sounds at their own pace!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 143
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Vowel sounds are easy to grasp—with a ready-to-use activity center kids can explore on their own! Our instant center is specially designed for independent exploration: Just set out the materials, introduce the activity…then students sort colorful picture pieces into the activity trays—identifying middle sounds as they go!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 145
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Kids get skill-building phonics practice—with a ready-to-use activity center they can explore on their own! Our instant center is specially designed for independent exploration: Just set out the materials, introduce the activity…then students use fun activity mats and colorful pictures to sort words by their beginning & ending sounds!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 141
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Kids build phonics and spelling skills—with a ready-to-use activity center they can explore on their own! Our instant center is specially designed for independent exploration: Just set out the materials, introduce the activity…then students use illustrated activity mats and hands-on tiles to spell out simple words…then switch a sound to create brand-new ones!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 144
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Children get a concrete grasp of syllables as they sort—with a ready-to-use activity center they can explore on their own! Our instant center is specially designed for independent exploration: Just set out the materials, introduce the activity…then students use fun activity mats to sort picture-words by their number of syllables!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 14
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Questions to review the lesson. Learning Cubes are squishably soft and quiet-to-roll 7.5 cm foam cubes. On each of the six sides of the cube is a different student question or activity prompt. The best part about them is they can be used over and over again with any new topic you’re studying. You’ll be amazed how useful these cubes are. Your students will love rolling these cubes to interact over the subject matter.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 15
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Liven up your reading discussion with these foam cubes that have comprehension questions on each side. Students answer the questions before reading (red cubes) during reading (blue cubes) and after reading (green cubes). For individual or group use.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 16
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Each side of the cube features one level of thinking from Bloom's Taxonomy, and related thinking words to prompt activity ideas to develop that level of thinking.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 17
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Two phonics bingo games in one. The picture tiles and spinner are double-sided. To play Rhyming Bingo, use the tile and spinner sides with the black border; to play Word Beginnings Bingo, use the sides without the black border.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 137
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Lakeshore Learning Rhyming Literature Based Center: Students get Hands on practice Identifying Rhyming Words.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 139
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With our exciting, literature-based learning center, the skill-building fun doesn’t stop when the story is over! The ready-to-use center includes a hands-on activity that pairs perfectly with this book—or any children’s book that emphasizes sorting. After enjoying the story, children sort wooden fish by size, color and type! Center includes 10 activity cards, 20 wooden fish and a sorting tray.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 138
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 85
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 104
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 5
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 19
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 129
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These QuietShape® foam magnetic write-on/wipe-off dice are safe and sturdy for everyday use in your classroom. Create your own dice and explore the endless possibilities with your students! For use with dry erase markers.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 131
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Who will be the first to earn enough money for a fabulous shopping spree? It could be you…if you can identify the main idea! In this skill-building reading game, players try to buy items at the Main Street Mall—by reading passages and identifying the main idea. Players earn money for each question they answer correctly…as they race from store to store in search of the items they need!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 856
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Classroom-friendly Soft Touch dice, 1¼" by 1¼" each, are color-coded to help players recognize the order of word parts.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 105
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 114
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 113
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 14
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This interaction unit helps students enjoy and understand Greek mythology while they experience an interdisciplinary approach to several advanced thinking processes. By participating in ODYSSEY, students will develop an appreciation of mythology's continuing influence on our modern world.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 121
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Once Upon A Time is a game in which the players create a story together, using cards that show typical elements from fairy tales. One player is the Storyteller and creates a story using the ingredients on their cards. They try to guide the plot towards their own ending. The other players try to use cards to interrupt the Storyteller and become the new Storyteller. The winner is the first player to play out all their cards and end with their Happy Ever After card.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 25
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These 20 1-1/4" cubes with green onsets and yellow word endings reinforce common spelling patterns while your students make hundreds of real and nonsense words!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 134
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Can you survive the perils on Shipwreck Island long enough to escape? Only if you can find the right information on the question cards! In this skill-building game, players read short passages and answer questions that challenge them to recall facts and details, analyze text and more. Each correct answer could earn them a survival medallion and get them closer to the finish line…if flash floods and forest fires don’t get in their way!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 827
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 26
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 200
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 32
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 72
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 135
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Who can return the missing jewels to the Sultan’s palace? It could be you…if you can correctly identify cause and effect! In this skill-building game, players read short passages and answer questions about cause and effect—collecting precious jewels along the way. Each correct answer could get them back to the palace…if they can make it past powerful genies and crocodile-infested waters!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 78
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Quick Flip Resources provide great teaching strategies right at your fingertips! Handheld, spiral-bound charts make lesson planning easy. 5" x 6". Supports requirements of Title I and other federally funded programs.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 73
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Set learning in motion with a series designed to meet the curriculum demands of the busy educator. The three sets feature the six levels of critical thinking based on Bloom’s Taxonomy. Each handy box offers instant ideas that bridge the gap between classroom lessons and meeting assessment standards. Great time saver and for filling classroom time gaps with quick and educational activities. Level 1 cards are designed for ages 5-7.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 74
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Differentiated activities meet the curriculum demands of busy educators! This 120 card set presents activities that build sequentially. Color-coded dividers help instructors focus on specific skills. Activities focus on Bloom's Taxonomy's six levels of critical thinking: Knowledge, Comprehension, Application, Analysis, Synthesis, and Evaluation.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 75
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Set learning in motion with a series designed to meet the curriculum demands of the busy educator. The three sets feature the six levels of critical thinking based on Bloom’s Taxonomy. Each handy box offers instant ideas that bridge the gap between classroom lessons and meeting assessment standards. Great time saver and for filling classroom time gaps with quick and educational activities. Level 3 cards are designed for ages 9-11.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 20
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This set of flashcards, put out by the Learning Company, is phonics based. It includes over 50 phonics cards, and makes learning phonics fun. Areas taught include beginning, middle, and ending sounds as well as rhyming. The goal of these cards is to make reading fun so that the child develops a life long love of reading.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 130
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Students build fluency—and develop a sense of pacing, intonation, expression and more—with entertaining scripts that are lots of fun to read aloud! You get a total of 32 four-page scripts (4 copies for each of 8 plays). The scripts are designed for 4 readers at a time…and each copy has a different character’s lines highlighted—so it’s super-easy for students to follow along and read their parts!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 99
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 13
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Roll the cubes to spark a conversation about reading assignments. Facilitate peer learning and small group conversations. Answer the questions before reading (red cubes) during reading (blue cubes) and after reading (green cubes). Includes 6 foam cubes in 3 colors, and activity guide. Ideal for ages 6+
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 2002
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 21
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 9
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A series of clues based on commonly available books sparks a treasure hunt around school, drawing students into the books' plots, settings, characters, and themes. Having deciphered the clues, student groups create "products" showing they have solved each book's mystery (e.g., making a key for the cupboard for The Indian in the Cupboard), which they present to designated adults for verification. In the optional second phase, groups create and present their own clues for books chosen from a different list.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 29
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 831
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Grades: Pre-K-1. Go To Town With Sorting In Fun Containers. Use a dry erase marker to label the front and back of the six adorable buildings in your Sorting City with categories of your choosing for all kinds of sorts.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 823
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 825
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 822
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 826
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 820
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Grades: Pre-K-1. Make Phoneme Segmentation And Blending Practice Kinesthetic. Get your students up and moving to segment and blend two-, three-, and four-phoneme words. Students can hop to indicate the sound or use the jumbo Sound Box Chips. Nonslip rug stands up to everyday classroom use.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 821
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Grades: 1-3. Get Students On Their Feet To Identify Story Elements. After reading a story, students identify setting, characters, plot, problem, solution, and theme as they step on the appropriate carpet square. Differentiate the activity by using different steppers and arrangements. You can even play hopscotch and have students identify each story element as they land on that stepper! All steppers have non-skid rubber backing.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 22
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 92
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The Cat in the Hat has come to play in this award-winning activity game! Flip over three cards to create a challenge, like taking four giant steps with a cake on your head or sliding under the thing-a-ma-stick with a book under your chin! There are hundreds of hilarious combinations, and every game is belly-laughing fun! Collect the most blue stars to win. Flip over the cards 1-2-3! Can you do it? Let's see!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 115
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 116
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 95
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 106
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 143
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 147
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 864
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 84
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 127
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 124
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 129
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 126
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 128
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 125
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 146
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 86
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Versatile, colorful stamp pad for a wide variety of projects. Use multiple colors to create patterns or colorful pictures. Plastic dividers between individual colors ensures you get the color you want. Washable, non-toxic, vibrant colors come in a case that clamps closed for storability and longevity. Pefect for ages 3+
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 82
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Our Webber Phone is a cool auditory feedback device. When a student speaks into the Webber Phone, the sound of his/her voice amplifies (10-12dB) and flows directly into the ear, enhancing what the student says! Students can work on smooth and easy speech, articulation, or reading fluency. Look who's listening now!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 107
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 108
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 136
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Will you win the surfing championship—or wipe out? It all depends on how well you know your vocabulary! In this skill-building reading game, players surf across the game board by completing sentences with the correct vocabulary words. Each correct answer gets them closer to the big finish…but broken boards and treacherous rocks may send them paddling back out!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 142
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT LANG ARTS 854
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 48
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 38
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 23
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 52
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 14
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 5
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 46
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Ben's Basics is a comprehensive volume for trombone, bass trombone, euphonium & tuba players. In Ben's own words, "This book is a combination of ideas which have helped me to come to where I am right now. They also have proven to be of value to many of my students. During many of my master-classes I have given in the past years, students and colleagues have asked me to write down my ideas and bundle them into a book. The book includes breathing exercises, daily routines, warm-ups, and general tips all leading to what I call 'a vocal-relaxed way of playing your instrument.' Well here it is and have fun!"
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 2
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Boomwhackers are tuned plastic percussion tubes. Play by (gently!) striking almost anything: a table, the floor, your thigh or hand, a shoe. Different surfaces can produce different qualities of sound (but always the same pitch). Age: 3 years and older. This 7-tube Set starts where the C Major Diatonic Set leaves off and contains high C#2 (red-orange); D2 (orange); D#2 (yellow-orange); E2 (yellow); F2 (light green); F#2 (dark green); G2 (aqua)
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 53
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Includes 27 selected vocalises, all set in the keys chosen by Allen Ostrander for his 1970 Carl Fischer edition.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 54
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This book is great for any trombonist working on intonation. It includes discussions on posture, slide positions, and adjustments to equal tempered pitches.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 300
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Sing, dance, and play along with your favorite Disney songs! It's fun and easy as you read the on-screen lyrics and join your favorite characters in their most memorable musical moments!
Disney presents two show-stopping songs from the smash hit movie, The Lion King-the endearing "Circle of Life" and the rip-roaring "I Just Can't Wait to Be King". But there's even more to sing about! The circle of sing-along fun includes unforgettable songs from Disney's The Aristocats, Aladdin, Pinocchio, and others!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 51
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A combination of material extracted from three classic methods for trombone including Method for Trombone (Clarke), Tutor for Trombone (Langley) & Trombone Virtuoso (Mantia), this edition combines the technical offering and musicality of these great master clinicians. This must-have book features original commentary from the creators of each method, comprehensive alternate slide position chart, slide position placement diagram, guide to the use of alternate positions, transporition by clefs, and suggested alternate position and annotation.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 27
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 43
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This is the Only Complete Arban for Trombone & Euphonium. There has never been a truly complete Arban for trombone or euphonium until now. Previous editions did not include all of Arban’s studies. This benchmark edition is complete and comprehensive for both trombone and euphonium. Joseph Alessi (principal trombone of the New York Philharmonic) has written all the trombone text for this edition. His guidance in applying Arban's (trumpet) techniques to the trombone puts this book into a class by itself. Dr. Brian Bowman wrote the text for euphonium. As a teacher and virtuoso performer, Dr. Bowman is uniquely qualified to transfer Arban's techniques to the euphonium.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 32
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Boomwhackers are colorful plastic tubes that can be used to play melodies, rhythms or chords. In this book, there are 9 songs to sing with boomwhacker accompaniment or improvisation, 2, 3 and 4 part rhythm ensembles, and melodies to play on boomwhackers. In addition to this wealth of performance material, there are visuals and reproducibles to copy to help your students learn to compose rhythms, melodies and songs using Boomwhackers, recorders or Orff instruments. The CD includes a vocal performance to learn the songs and accompaniments only for songs and for melodies. The teacher guide includes music for all the songs, and many reproducibles to use as handouts or overheads.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 6
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 45
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A daily routine is an integral part of any trombonist’s practice regimen. Daily Routines for Bass Trombone provides a systematic way to develop and improve fundamentals, helping to establish consistency in all areas of playing. There are nine routines, each divided into skill categories: long tones, crescendo/diminuendo, flexibility, subito dynamics, resonant low playing, articulation, slide technique, and high range and low warm-down. Additional resources included in this book are progress charts, an articulation spectrum, and supplemental long tones. Daily Routines for Bass Trombone ensures that players will be challenged in unique and helpful ways.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 41
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Daily Routines for the Student Trombone Player is a systematic approach to help student trombonists develop and maintain fundamental trombone skills. Designed to challenge students but not overwhelm them, there are nine routines: Beginning, Air, Smears and Natural Slurs, Intermediate, Ear Training, F Attachment, Duet and Intonation, Tenor Clef, and Advanced Routine. Each routine incorporates the following skill categories: long tones and mouthpiece buzzing, crescendo/diminuendo, flexibility, subito dynamics, resonant low playing, articulation and slide technique, high range, and low warm-down. By applying these skill categories as a template to each routine, students are sure to develop all of their skills equally.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 55
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The bass clef version of McGregor´s scale book that compliments and extends the scale books already available. This one contains patterns designed to lead the student through greater mastery of t he scales from an intermediate level through college. All the Major and Minor scales are covered in depth, through a variety of formats. Also Chromatic, Whole Tone, Pentatonic, Modes, some Augm ented and Diminished patterns. Velocity and Range exercises round it out. Also included is a reference table that shows each Major scale with its Relative Minors in their four forms and a Circle of Keys illustration that shows how the keys are related to each other.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 16
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 501
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 501
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 24
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 42
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Flow Studies is designed to help you develop air flow efficiency by playing musical phrases in a wide array of ranges, keys, and rhythms. The etudes are presented in a daily format with eight etudes per day, for a total of 56 etudes. Flow Studies offers a musical way to cultivate the important technical skill of breath control, and musical incentives are always more compelling to musicians than technical ones! “This method has been successfully designed to be a fun, thorough, and effective way to address one of the most important challenges facing all trombonists: breath control.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 28
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 17
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 21
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Light the fires of your students' minds with this series of question books. In each book you will find questions, questions, and more questions for 16 of the most popular themes and topics for that subject. But these are no ordinary questions. They are the important kind—higher-level thinking questions—the kind that stretch your students' minds; the kind that tap your students' natural curiosity about the world; the kind that rack your students' brains; the kind that sharpen your students' thinking skills. Inside you will find a seemingly endless array of intriguing, mind-stretching questions and activities.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 50
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 49
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 29
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 3
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 56
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A collection of 60 studies as selected by Charles Vernon. The studies are aimed to help tenor trombonists develop their lower registers.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 880
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 57
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Paul Nagle; Grade 3; A method for playing and writing jazz solos based on the melody and chord changes.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 36
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With young children, movement is an essential part of making music. The 10 songs in this collection are Denise's favorite songs to engage and captivate primary school students in active music making. These songs are the finest written by a talented group of children’s performers and teachers. Why are they so appealing? The songs have clever lyrics and goofy sound effects. While movements are suggested for all the songs, there is a lot of room for creativity by the children who perform them. Children love the challenge of remembering the movements while singing and they are fun to perform!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 60
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This teacher's guide, designed for use with elementary-age students, contains units of study about eight countries, their inhabitants, customs, and nationally celebrated events with special emphasis on music and food traditions. Countries represented by the units in this guide include Australia, Canada, France, Japan, Kenya, Mexico, The Netherlands, and Poland. Each unit provides (1) Map and Country Information; (2) Word List/Translations-Definitions; (3) Original Songs; (4) Authentic Songs; (5) Recipes; and (6) Classroom Curriculum Activities. Several units also provide lists of books to read and step by step instructions for art activities, including patterns for teacher use and reproducible student sheets.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 26
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Take your class on a musical journey around the world, learning about different countries, cultures, musical styles, and instruments along the way. Brought to you by Music Alive! magazine, this classroom resource explores the music of eight regions spanning Africa, Latin America, the Caribbean, Eastern Europe, the Middle East, and Asia. Each module includes a reproducible student article and worksheet, along with a full-length lesson plan keyed to MENC national standards.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 300
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 19
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 40
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Rangesongs develops your high and low ranges by using target notes in a musical context to encourage you to move your air properly. For the high range, Rangesongs offers forty songs designed to improve your range and endurance systematically by using two strategies: the phrases within each song are specifically composed to build melodically to a designated target note, providing a compelling musical incentive to support the tone with the proper air speed; and the songs proceed chromatically to reach a high C for gradual improvement. For the low range, Rangesongs offers sixty-five songs to extend the range downward in the same fashion to a pedal E-flat.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 20
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 37
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 7
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 8
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 34
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Twelve songs to get students in preK to Grade 5 moving and dancing to music. They’ll also be singing, playing instruments and improvising in a variety of styles. Activities are provided for each song at a variety of levels, so that the songs can be used for the very young, but be appealing and engaging for older students as well. Orff arrangements are included for some of the songs. The collection includes a CD with performances of all the songs, and accompaniments for most.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 9
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 25
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From the creators of MUSIC ALIVE! magazine, this resource takes you to 8 important cities around the country, exploring the unique sounds and artists that define them. Each section includes a reproducible student article and 2 activity sheets. Full-length lesson plans based on the National Standards accompany each section.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 4
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 10
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 44
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A set of warmups, lip flexibility studies and studies related to the orchestral repertoire. With sections on breathing and low register. Many of the etudes and exercises are well annotated with advice. This volume has been greatly expanded by almost 100 pages from the previous edition. Included now are a large number of key orchestral excerpts as etudes.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 11
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 47
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 22
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT MUSIC 13
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 67
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This teaching model is designed to introduce students to the structure of the animal cell. It illustrates the major organelles, with removable components that make lessons both challenging and fun. Teacher's notes include lab activities, reproducible worksheets and activities.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 1
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Explore characteristics of organisms, structures, and functions of an assortment of animals. Note their behavior, diversity, and watch life cycles unfold. Delta Education Nutshells are perfect for learning centers, homeschools, afterschool programs, and more! Students explore and discover science concepts and processes through self-directed individual or small group inquiry and hands-on learning experiences.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 66
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This big screen microscope received the National Parenting Publications Award- The Best in Quality Children's Media and Toys in 1996. It displays images 1200, 1600, 2400, and 3200 times larger. It includes accessories for hundreds of experiments: tweezers, small spoon, spatula, scalpel, interchangeable objective lens holder, prepared slides, coverslips, deep well slides, vials with specimens, instruction book. The big screen allows a group of children to see what's being magnified.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 127
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 184
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Book Plus Desert Habitat Foam Model measuring 10 in x 14 in illustrates the major factors that affect its biome and introduces several typical inhabitants. This model may be used as a puzzle to challenge students or as a hands-on teaching tool that explores a desert habitat.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 181
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Familiarize your students with a butterfly's life cycle constructed of resilient, non-toxic EVA foam with removable pieces - the ideal complement to any life science curriculum. Model may be used as a puzzle to challenge students, and as a hands-on teaching tool that explores the development of a butterfly through its various life cycle stages. This model includes an illustrated activity card that describes the life cycle, and removable feet that act as a base.10" x 14 1/2" x 3/4"
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 182
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These colorful teaching models are designed specifically for hands-on use with young children. Made of resilient, non-toxic, EVA foam, the removable pieces stimulate problem-solving skills and develop small motor skills. Every model is accompanied by a reproducible activity card containing background information and extension ideas. teachers can cut out the task card and use it in learning center or as a group activity. These teaching models are designed to introduce students to lifecycles. The models illustrate the major stages of the life cycle, and encourage students to explore how these living things change as they grow. Grades K-8.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 42
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Contains one model,plus background information, plus an activity card, plus teaching ideas and extension activities.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 74
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Learn Cell Structure With Hands-On Foam Pieces -Easy To Manipulate Pieces -Guides Allow Students To Build And Learn At Their Own Pace -Designed For Grades 1-8 Simple for elementary level students yet comprehensive enough for middle school, these colorful teaching models Were designed specifically for hands-on use. Each model is made of resilient, non-toxic EVA foam to withstand years of active investigation. A thorough, detailed teachers guide includesinquiry-based lab activities, reproducible worksheets, complete background information, cross-curricular extension activities, assessment ideas and more. Topics covered include cell structure and function, osmosis, eukaryotes, bacteria and more.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 104
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Contains one model, plus background information, plus an activity card, plus teaching ideas and extension activities.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 105
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Spark biological investigation with this cross-section eye model. Teaches biology, scientific vocabulary, and more. Realistically detailed model identifies all major parts of the eye. Features realistic details and includes an activity guide with facts and a diagram to label.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 43
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Contains one model, plus background information, plus an activity card, plus teaching ideas and extension activities.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 41
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Show students the structure of the heart and how it performs its vital role in human life. This colorful foam teaching model features removable pieces and an accompanying reproducible activity card with background information and extension ideas.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 2
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A favorite subject of kids, nature lovers, scientists, and collectors, Butterflies takes full advantage of Fandex's unique full-color die-cut format to celebrate 50 butterfly species, from the enormous Queen Alexandra Birdwing, with its 11-inch wingspan, to the Blue Morpho, whose stunning metallic-blue color is caused by tiny prisms in its wings. Each entry includes the Latin name, range, plants used for laying eggs and drinking nectar, migration and mating habits, and how to recognize the species in its caterpillar, pupa, and adult stages. Includes 50 die-cut cards.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 117
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 172
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 170
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 84
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For use by teachers, park rangers, and outdoor interpreters. Provides information on climate change and its potential impact on wildlife, national parks, and wildlife refuges. Contains four case studies that focus on geographic regions in the United States: Western Mountains and Plains, the Everglades and South Florida, Chesapeake Bay and Assateague Island, and the Great Lakes and Upper Midwest.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 52
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 134
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 11
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Bring the deep layers of our world to light with this unique foam model. The outside surface illustrates both continents and oceans with raised features. Once separated, children discover facts of planet Earth's core. Each brightly colored hemisphere shows its layers, temperatures and depths
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 124
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Cross section model of the sun showing zones and temperatures. One side of the model is unlabeled and may be used for a review or quiz.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 141
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 149
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 10
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Construct your own velociraptor after reading about the giants of the Mesozoic Era, young ones will learn how big they were, what they ate, where they lived, and lots more. Then experience the excitement of discovering a dinosaur fossil of their very own - the book comes with 60 fossil pieces that fit together, without glue, to create a 2 foot long by 1 1/2 foot tall Velociraptor!!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 152
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Promotes study of the structure and process of DNA and messenger RNA nucleotides through the construction of molecular models.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 34
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 197
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Children learn all about the Earth and its environment…with comprehensive, hands-on lessons that span the curriculum! From wood samples and rock specimens to recycling bins and sorting cards, our theme box is packed with materials that help children explore the natural world—and learn how to protect it. Plus, you get a guide with tons of involving activities that cover 10 curriculum areas—from math to dramatic play. Materials come in a plastic tub.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 4
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 137
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A variety of magnets and accessories for teaching basics of magnetism. Kit includes 1 steel horseshoe magnet, 3 ceramic donut magnets, 1 iron fillings pack, 1 lodestone, 2 ceramic bar magnets, 4 metal squares (iron, copper, aluminum and zinc), and an activity guide containing 17 experiments.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 156
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 168
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 116
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Demonstrates energy transfer and the effects of distance, weight, size, mass, and resistance on that energy.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 89
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The EZRead rain gauge is an oversized rainwater gauge that measures 26 inches tall and can be easily read from up to a 50 feet distance
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 193
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Children learn all about their senses…with comprehensive, hands-on lessons that span the curriculum! From a feely box and manipulatives to taste packets and a rainbow viewer, our theme box is packed with materials that help children explore textures, flavors, sights, sounds and scents. Plus, you get a guide with tons of involving activities that cover 10 curriculum areas—from math to dramatic play. Materials come in a plastic tub.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 44
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Children learn all about their senses…with comprehensive, hands-on lessons that span the curriculum! From a feely box and manipulatives to taste packets and a rainbow viewer, our theme box is packed with materials that help children explore textures, flavors, sights, sounds and scents. Plus, you get a guide with tons of involving activities that cover 10 curriculum areas—from math to dramatic play. Materials come in a plastic tub.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 150
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Demonstrate the laws of magnetic attraction and repulsion with magnetic rings that float above each other.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 24
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12 fossil specimens ; in container 9 x 18 x 2 cm
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 21
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Using the book, magnifying glass and fossil samples, children are introduced to fossil identification and collecting.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 126
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Objectives: identify and classify common rocks, minerals and fossils; construct an individual rock, mineral, and fossil collection; observe the different appearances of rock types as a result of their formation; recognize fossil impressions and remains of plants and animals.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 176
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The product contains a tooth model and a toothbrush.Combined with teaching methods such as lectures and practical operations, children can get a preliminary understanding of the basic structure and function of teeth, understand the importance of dental health and help develop a good habit of caring for teeth.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 40
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 188
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Magnets featuring realistic illustrations model up to 9 stages in the butterfly life cycle.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 187
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Models the life cycle of a frog (from egg to tadpole to adult frog) on your whiteboard. Includes 9 write & wipe pieces and Activity Guide. Largest magnet (adult frog) measures 8''L x 8''H. Grades K+
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 189
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Features realistic illustrations to model up to 6 stages in the life cycles of a bean and apple.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 192
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Children learn all about plants and how they grow…with comprehensive, hands-on lessons that span the curriculum! From growing tubes and garden tools to seed packets and plant stamps, our theme box is packed with materials that help children discover the wonder of plants that grow in gardens, on farms and in forests. Plus, you get a guide with tons of involving activities that cover 10 curriculum areas—from math to dramatic play. Materials come in a plastic tub.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 185 SUPPL.
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 40
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 201
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This life size torso is composed of 18 parts, providing a detailed and realistic reproduction of the internal organs. The head is sectioned to expose one half of the brain. The neck is dissected through the ventral surface to show muscular, glandular, vascular and neural structures. The thorax and abdomen are completely open to afford an unrestricted view of internal organs and associated structures. Anatomical structures of the major body systems are numbered and identified on the accompanying guide many additional features are pointed out in the pictorial CD-Rom Guide. Removable components iclude the following: half of the brain, divide along the longitudinal fissure to expose internal structures and blood vessels eye with optic nerve and extraocular muscles, trachea, descending thoracic aorta and esophagus, right and left lungs (2 parts each), showing the bronchial tree and vasculature, liver with gallbladder, half of one kidney, sectioned along the frontal plane to show the internal structure and vessels, 2-part heart showing the atria, ventricles, cardiac valves and section through the ventricular heart wall, stomach, pancreas, duodenum and spleen with vessels and ducts, small and large intestine with removable window in caecal region, removable cover in the groin area.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 16
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Introduction of intrusive and extrusive igneous rocks. 1. Pegmatite -- 2. Granite -- 3. Syenite -- 4. Anorthosite -- 5. Gabbro -- 6. Rhyolite porphyry -- 7. Trachyte porphyry -- 8. Basalt -- 9. Rhyolite -- 10. Andesite -- 11. Tuff -- 12. Obsidian -- 13. Pitchstone -- 14. Pumice -- 15. Scoria.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 145
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Twenty-four creative, teacher-tested experiments entice students in grades 6 through 8 to explore firsthand the properties of the three states of matter--and the concepts of the changes of state between them--using toys and other everyday materials. While learning about the properties of solid, liquid, and gas, students will attempt to get a balloon into a bottle, watch a marshmallow expand and contract inside a syringe, boil water with ice, and much more. Developed with funding from the National Science Foundation, these ready-to-use, reproducible activities are designed to meet--and are clearly referenced to--the National Standards for Science Education.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 194
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Children learn all about the life cycles of frogs, butterflies and plants…with comprehensive, hands-on lessons that span the curriculum! From a greenhouse window and seeds to engaging puzzles and stamps, our theme box is packed with materials that help children explore living things and how they grow. Plus, you get a guide with tons of involving activities that cover 10 curriculum areas—from math to dramatic play. Materials come in a plastic tub.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 180
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 183
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Familiarize your students with a mealworm's life cycle constructed of resilient, non-toxic EVA foam with removable pieces - the ideal complement to any life science curriculum. Model may be used as a puzzle to challenge students, and as a hands-on teaching tool that explores the development of a mealworm through its various life cycle stages. This model includes an illustrated activity card that describes the life cycle, and removable feet that act as a base.10" x 14 1/2" x 3/4"
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 139
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Weather Bingo Game - Realistic images on the picture cards bring weather concepts to life in this fun, friendly competition. This Bingo game includes 42 picture cards with illustrations on one side and fun science facts on the reverse. Six player boards and chip markers are included for two to six players. Grades PreK-6.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 53
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Introduces magnets of different sizes, shapes, and strengths which attract certain kinds of materials. Also demonstrates certain materials which allow magnetism to pass through them.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 191
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 115
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Model of upper and lower jaw bone
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 17
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15 examples show the varying size, shape and arrangement of constituent particles in metamorphic rock types. 1. Gneiss -- 2. Graphite schist -- 3. Mica schist -- 4. Chlorite schist -- 5. Garnet schist -- 6. Slate -- 7. Amphibolite -- 8. Talc schist -- 9. Phyllite -- 10. Quartzite -- 11. Serpentinite -- 12. Marble -- 13. Serpentine marble -- 14. Hornfels -- 15. Anthracite.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 863
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This basic brain is medially divided, anatomically accurate, life-size and unbreakable! The structures of the brain are shown in one color, providing an introduction to the human nervous system and anatomy of the brain. Structures of the brain are not labeled or numbered. This introductory brain is delivered on removable base.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 73
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Colorful, budget-priced teaching model made of resilient non-toxic, damage-proof EVA foam. This rugged foam material allows for hands-on manipulation of the model without concern for breakage or damage. An excellent 3-D visual reference for teaching the entire life cycle of a flowering plant. Detailed teacher’s guide includes complete background information, reproducible worksheets, cross-curriculum activities and assessment ideas. Topics include pollination, fertilization and structure and function of all flower parts.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 151
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The Molymod® system is an original, unique system of high quality molecular models. The set consists of a variety of atom parts and links designed to make a large number of possible structures relevant to a specific chemistry subject or use, e.g. Biochemistry, Organic or Inorganic. All sets are fully compatible. Atom parts are made of solid clouded plastic spheres. They are available with holes from 1 to 6 in the usual angular orientations.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 38
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1 skeleton model (85cm height) : plastic with metal screws, connectors, and springs ; in a box (42 x 33 x 17 cm) + 1 stand and muscle key.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 162
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 168
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Solar system lithograph set for space science -- Exploring the moon: a teacher's guide with activities for Earth and space sciences -- NASA's student glovebox: an inquiry-based technology educator's guide -- Astro-venture: astronomy educator guide: an educator guide with activities in astronomy and astrobiology -- Space-based astronomy: an educator guide with activities for science, mathematics, and technology education -- Teachers and students investigating plants in space : a teacher's guide with activities for life sciences
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 132
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21 rock specimens ; in container 9 x 18 x 2 cm
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 57
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Explore how aquatic plants and animals are adapted to survive in their environments. Learn how to identify characteristics of these organisms and model their behavior.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 153
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 46
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 37
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 71
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 72
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Pine tree stem -- Agar -- Laver -- Dandelion fuzz -- Camellia pollen -- Tulip pollen -- Phlox leaf -- Sunflower pollen -- Bamboo cane -- Carnation Stem -- Lily pollen-- Veins of holly leaf
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 25
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18 gemstone specimens ; in container 9 x 18 x 2 cm
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 68
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Provides the materials necessary for the student activities featured in the AIMS publications, Primarily physics and Primarily plants.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 48
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 175
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Demonstrates how the blood flows through the heart and into the lungs. Pumping Heart Model Easy-to-use, multi-sensory model uses a simple hand pump to demonstrate basic heart and pulmonary blood flow. Create a memorable exploration of how the heart and lungs work together for oxygen exchange. Includes clearly labeled heart chambers, main artery, veins and lungs, plus Activity Guide
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 9
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 36
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 98
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 99
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Created with the award-winning Robotix® construction system, the ROBOT INVENTOR'S WORKSHOP features a 64page handbook on the science of robotics, with information on famous inventors, major innovations, and up-to-the-minute breakthroughs. The kit also includes a motor, controller, and all the necessary parts to build a Robotic Arm, a Pulley Power Hoist, a Lunar Crawler, and other exciting projects! For ages 8 and up.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 32
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Features over 265 photo cards, plus extra blank cards; 4 1/2" x 5 3/4" cards fit in pocket charts; storage box has tabbed dividers; teacher's guide cards included. Provides a versatile, hands-on tool for teaching and reviewing science topics.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 195
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Children learn all about seasons and weather…with comprehensive, hands-on lessons that span the curriculum! From a rain gauge and thermometer to snowflake stencils and sorting mats, our theme box is packed with materials that help kids explore the four seasons and learn about weather—from thunderstorms to rainbows. Plus, you get a guide with tons of involving activities that cover 10 curriculum areas—from math to dramatic play. Materials come in a plastic tub.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 15
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15 examples show the varying size, shape and arrangement of constituent particles in sedimentary rock types.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 18
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15 examples show the varying size, shape and arrangement of constituent particles in sedimentary rock types.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 96
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 95
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 79
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 39
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The Melissa & doug solar system floor puzzle includes 48 extra thick cardboard pieces that are easy for children to put together; the finished puzzle displays beautiful original artwork
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 196
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Children learn all about the solar system and outer space…with comprehensive, hands-on lessons that span the curriculum! From space sand and miniature astronauts to a puzzle and photo cards, our theme box is packed with materials that help kids explore the depths of space. Plus, you get a guide with tons of involving activities that cover 10 curriculum areas—from language to active play. Materials come in a plastic tub.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 65
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1 kit (100 beads, 32 springs ) : wood and metal ; in container 16 x 9 cm
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 142
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Assists in performing experiments with magnets of different sizes and strengths; can be used to learn the history of magnets, magnetism and the forces that attract and repel, lines of force, electromagnetism, and north/south poles.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 77
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 35
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This kit includes a 12-piece model of the human brain plus brainy facts, fun experiments, and activities to test your senses
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 118
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Kit highlilghts the human skeleton and muscles. Includes activities which focus on the different kinds of bones, joints and muscles and how they work together to produce movement. Includes a model skeleton.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 151
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This kit enables users to build virtually all simple molecules encountered in organic chemistry.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 38 SUPPL. 1
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 169
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Hold these life-sized x-rays up to the light or use them on a light table and see every authentic detail of a real skeletal system. Arrange the 18 pieces together to reproduce the entire body of a young adult 5' tall. The teacher guide includes reproducible artwork and information on radiography
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 49
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 186
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Unique, easy-to-use digital microscope captures high-quality images (10 to 200x magnification) and bends to allow teachers and students to view even hard-to-see objects! Built-in camera and microphone enable students to record and describe their investigations and inquires, then download them to a PC. Use with your interactive whiteboard, projector or PC to encourage class demonstration or individual exploration. Charges and downloads via computer USB port.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 82
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 175
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 61
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Investigate different aspects of the water cycle, learn about properties of matter, observe cloud formation, and watch how water cycles through a closed environment.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 87
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1 kit (compass, barometer, hygrometer, thermometer) : plastic; in container 31 x 24 x 5 cm
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SCIENCE 161
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Add this easy-to-display, dry erase board as a smart must-have to your science education essentials! Featuring weather symbols, daily precipitation, weekly weather data, current temperature, daily temperature sections and a large weather map of the United States and Canada, this teaching aid is an excellent way to educate students about local and national weather. Use this tracker to delve into various weather-related activities and lesson plans and once finished, conveniently folds flat. Laminated Paper. 22 1/2" x 28 3/4" x 1 1/2"
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 91
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Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers. The game contains a game board map of Europe, Destination Tiles representing the countries, and Transportation Tiles for making connections by plane or boat.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 96
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You have 10 Days in the Americas – Travel the Americas by jet, ship, and on foot. Plan your trip from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 99
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Sometimes the history of a nation can be defined by the relationship between two individuals. The Election of 1960 is the story of two men, John F. Kennedy and Richard M. Nixon. One is the scion of a wealthy, politically powerful family from New England. The other is the son of a Quaker grocer in Whittier, California. While they belong to opposing political parties, they start out as friends. The complex development of that friendship, however, would shape a pivotal presidential election and cast a long shadow over American history for the remainder of the 20th century.
In 1960: The Making of the President, you take on the role of one of these great protagonists vying for the right to lead his country into the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; this is also an era of great social turmoil and progress. As the United States continues to build upon the promise of its founding, candidates must contend with the question of civil rights and balance their positions on social justice against the need for valuable Southern electoral votes. Of course, the ever-present issue of the economy also rears its ugly head, and both Nixon and Kennedy will compete to be the candidate with the voters' pocket books in mind.
The contest is fought out on an electoral map of the United States as it stood in 1960—a map where Louisiana and Florida share the same number of electoral votes, as do California and Pennsylvania. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon’s lazy shave, President Eisenhower’s late endorsement, and the 'Catholic question' are all included as specific event cards. The famous televised debates and final election day push are each handled with their own subsystems. Candidates vie to capture each state’s electoral votes using campaign points in the four different regions of the country. At the same time, they must build momentum by dominating the issues of the day and attempt to gain control of the airwaves.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 51
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Learning how different societies adapt to various physical environments is the basis of this interactive simulation. Students will form groups and research how specific environmental factors affect the lifestyle, behavior, and culture of the hunting-gathering society. Reading and interpreting maps, correlating data, and presenting research are skills students will acquire as they learn about the importance of environment to hunting-gathering and other societies, and the distribution of the world's climate, wildlife, and vegetation zones.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 116
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Develop geography literacy while learning about the unique characteristics of Africa! The 7 Continents: Africa helps students learn about Africa through engaging reading and writing activities. Five geography units cover the following standards-based topics: Section 1: Africa in the World Introduces students to the location of Africa in the world. Africa's Relative Location Africa's Hemispheres Africa's Absolute Location Using a Projection Map Section 2: Political Divisions of Africa Introduces students to the five regions and 53 countries of Africa. Population of Africa Countries of Africa Largest Countries by Area Smallest Countries by Area Largest Countries by Population Northern Africa Western Africa Central Africa Eastern Africa Southern Africa Largest Cities of Africa Section 3: Physical Features of Africa Students learn about the landforms and bodies of water of Africa. Africa's Natural Landscape Mount Kilimanjaro Great Rift Valley Africa's Deserts African Savanna Africa's Rainforests Madagascar Africa's Bodies of Water Africa's Lakes Major Rivers of Africa Amazing Waterfalls of Africa Section 4: Valuable Resources of Africa Students learn about the various natural resources of Africa. Oil Production in Africa Mining for Gold and Diamonds Farming in Africa Sharing the Nile River Cacao and Coffee African Safaris The Great Migration Africa's Desert Animals Rainforest Animals Section 5: African Culture Introduces students to the wide variety of traditional African cultures. Tourist Attractions Arts and Crafts Three African Fabrics Music and Dance Languages of Africa Major Religions of Africa African Cuisines
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 23
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Covering a subject that is taught in school and embraced by students, "American Indians" functions like a pocket visual encyclopedia of the history, culture, and customs of fifty major tribes across North America.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 26
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1 case (49 pictures) : black and white ; 37 cm + 1 booklet of notes + 1 teacher's guide, 1975
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 101
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History Pockets Ancient Egypt, Grades 4-6, contains nine memorable discovery pockets. The introduction pocket gives an overview of the civilization. The other pockets give a comprehensive view of life in ancient Egypt. Each of the pockets contains: a reproducible pocket label, a bookmark of short, fun facts about the subject, an art reference page, a fact sheet of background information for teacher and students, arts and crafts projects, writing activities. Evaluation forms are provided at the end of the book for teacher and student assessment purposes. The book includes the following pockets: Introduction to Ancient Egypt, Military Power, Daily Life, Government, Religion and Mythology, Work and School, Art and Architecture, Language and Literature, Sports and Entertainment.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 102
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Includes: historical background facts; maps and a time line; arts and crafts activities; reading and writing connections; evaluation forms. Introduction to Ancient Greece -- Military power -- Daily life -- Government -- Religion and mythology -- Work and school -- Art and architecture -- Language and literature -- Sports and entertainment.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 74
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Why use readers' theater in history classes? The format gives students a sense of involvement with the human dramas that make up history. The 12 scripts are based on historic events and are accompanied by background information, extension activities (including literature connections), and discussion questions. Topics: Babylon; The Reign of Hatshepsut; Ancient Israel; Athens; Alexander the Great; Ancient Science and Archimedes; The Great Library at Alexandria; Ancient China; Julius Caesar; Pompeii; Hypatia of Alexandria; and Antony and Cleopatra
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 108
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Includes: Historical background and facts; maps and timeline; arts and crafts projects; reading and writing connections; evaluation forms. Introduction to Ancient Rome -- Daily life -- Government -- Education -- The Roman army -- Religion and mythology -- Engineering -- Entertainment.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 115
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Develop geography literacy while learning about the unique characteristics of Antarctica! The 7 Continents: Antarctica helps students learn about Antarctica through engaging reading and writing activities. Five geography units cover the following standards-based topics: Section 1: Antarctica in the World Introduces students to the location of Antarctica in the world. Antarcticas Relative Location Antarcticas Hemispheres Antarcticas Absolute Location Using a Polar Projection Map Section 2: Physical Features of Antarctica Introduces students to the highest, driest, coldest, and iciest continent on the planet. Formation of Antarctica Antarcticas Harsh Landscape East Antarctica West Antarctica Antarctic Mountains Antarctic Ice Antarcticas Bodies of Water Antarcticas Climate Climate Changes in Antarctica Section 3: History of Exploration Students learn about the history of Antarcticas discovery and exploration. Unknown Southern Land Early Exploration Voyage of the Belgica The Heroic Age Race to the South Pole Exploration by Air Section 4: Antarctica Today Students learn about the people who research, visit, and live in Antarctica. Claims to Antarctica Research Stations Women Scientists in Antarctica Antarctic Time Satellite Communications Tourism in Antarctica Section 5: Antarcticas Wildlife Introduces students to the wildlife of Antarctica. Antarcticas Food Web Antarctica Krill Wandering Albatross Penguins of Antarctica Whales of the Southern Ocean Three Antarctic Fish Colossal Squid Creatures of the Deep ?
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 78
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This simulation allows students to pretend to go to a one-room schoolhouse in the last half of the 19th century. Students work to earn points in order to graduate from Apple Valley School. A sense of history is developed as students learn about a "school of long ago" and compare it to today's schools. Role play, writing activities, and critical thinking activities are included in the packet. The basic unit consists of 10 one-hour lessons focusing on the history of the one-room schoolhouse experience. A literature-based unit outlines 10 optional one-hour lessons focusing on the history of the period and details of pioneer home life. Suggestions are offered for teaching pioneer themes in the areas of mathematics, spelling, music, art, and physical education.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 114
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Develop geography literacy while learning about the unique characteristics of Asia! The 7 Continents: Asia helps students learn about Asia through engaging reading and writing activities. Five geography units cover the following standards-based topics: Section 1: Asia in the World Introduces students to the location of Asia in the world. Asias Relative Location Asias Hemispheres Asias Absolute Location Using a Projection Map Section 2: Political Divisions of Asia Introduces students to the six regions and 50 countries of Asia. Population of Asia Countries of Asia Largest Countries by Area Largest Countries by Population Southwest Asia South Asia Central Asia North Asia East Asia Southeast Asia Largest Cities of Asia Section 3: Physical Features of Asia Students learn about the landforms and bodies of water of Asia. Asias Diverse Landscape The Himalayas Trek to the Summit of Everest The Indian Subcontinent The Arabian and Gobi Deserts Siberias Landforms Japans Islands Asias Tropical Rainforests Asias Bodies of Water Asias Inland Seas and Lakes Important Rivers of Asia Section 4: Valuable Resources of Asia Students learn about the various natural resources of Asia. Oil Production in Asia Chinas Coal Energy Fishing in Asia Rice: An Asian Staple Asias Forests Amazing Wildlife of Asia Tigers of Asia Working Animals Section 5: Asian Culture Introduces students to the architecture, education, arts, beliefs, and traditions of Asia. Tourist Attractions Arts and Entertainment Major Religions of Asia Education in Asia Asian Cuisine Celebrations ?
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 113
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Based on National Geography Standards. Geography literacy, content-area reading practice, reproducible information pages & activities, 20 physical & political maps, cumulative reviews and assessments.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 77
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In this simulation, students assume the identities of various Native American leaders (Sitting Bull, Geronimo, Crazy Horse, and nine others). Working in groups, students first research tribal traditions and turbulent relations with the U.S. government (including mapping, timeline, and art activities), then tell their "leader's" story at a culminating powwow followed by a Socratic debriefing. The substantial teacher's guide provides objectives, complete procedures, biographical readings and other reproducible handouts, and assessment tips. Student guides contain a background essay, a project checklist, and graphic organizers. The simulation can be run either as a five-day unit or a 12-day unit.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 92
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Get your teammates to say the phrase on the card without using any of the Taboo words. You earn a point each time your team guesses correctly. But watch what you say! If your opponents hear a Taboo word, you get buzzed and they will get the point
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 132
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 134
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 76
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Help students understand the election process and get excited about upcoming elections! Through engaging activities such as role-playing, interviewing, debating, and graphing students will learn how our government is organized, investigate and analyze how politicians present themselves and are covered by the media, and much more. This revised and updated edition also includes literature links, a colorful poster, and a reproducible ""My Election Journal"" that students can personalize and then use to keep track of the 2008 presidential election. For use with Grades 4–8.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 80
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A Cooperative Unit Using Literary Analysis to Reinforce Character Education. Presented with only the beginning of stories centered on one aspect of good character (i.e., fairness, responsibility, honesty, caring, and respect), cooperative groups analyze the scenarios and write appropriate endings to them. For each story, students also participate in an activity exploring the character trait, such as a life-sized ''board'' game and examining stereotypes. The teacher's guide provides complete procedures, handout masters, extension activities, and assessments. The simulation runs for seven class periods, including two optional days of activities. Grades 4 - 8.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 85
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An Interactive Bus Trip Through Goodland That Teaches the Essentials of Good Character. In cooperative ''Bus Buddies'' travel groups, students analyze Aesop's Fables and complete creative, higher-level, character-building activities as they make stops at Trustworthy Town, Respectville, Responsibility City, Fair Haven, Carington, and Citizenship Junction. They practice and apply the basic concepts of character and develop skills needed to make ethical choices. As a culminating activity, they write and stage a Character Quest Production that focuses on one of the six character traits. The teacher's guide provides procedures, handout masters, assessments, and extension activities; the student guides contain roles and worksheets. A 22'' x 34'' map is included. The full unit runs for 15 class periods, though each lesson may be shortened; many activities may stand alone. Grades 1 - 3.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 90
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This simulation allows students to participate in the "ways" of ancient Chinese history and culture. The unit is organized into five major phases or "li's." Students may spend about one week on activities in each "li" which focuses on a major aspect of Chinese history, culture, or geography. In each "li" students participate in activities that highlight the "seven intelligences" and learn the geography, literature, history, art, science, philosophy, and religion of one of the world's oldest countries. In these phases, students join one of five clans, called "hsing," with each representing one of the cardinal directions and holding a unique position in the universe; all are symbolically important to Chinese philosophy. Each "hsing" has its own student guide containing background materials and directions for various activities. The "li's" include: (1) "Introduction to Chinese Culture"; (2) "The Great Wall"; (3) "The Silk Road"; (4) "The Forbidden City"; and (5) "The Banquet of Fortune." Team-building and collaborative activities are essential to this unit. (Includes five student guides.)
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 69
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This engaging "I THINK: Government" unit offers 15 COMPLETE, easy-to-implement, cross-curricular lesson plans to examine the importance of "We, the People" in U.S government. Absorbing and THOUGHT-PROVOKING activities vary daily and support the Common Core Standards as students examine an array of fascinating topics: political parties, voter participation, the voting process, fair elections, media influence, public opinion, polling, interest groups, and much more. Lessons include content-specific warm-ups, all materials (except reference materials), differentiated formative and summative assessments, and all student pages; plus a useful student Objective Sheet to guide study and review. You will be amazed at the quality of InspirEd Educators lessons, all by experienced, "InspirEd" educators!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 36
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The cartoons provoke critical thinking about such topics as legislative reapportionment, the peacekeeping role of the UN, and the influence of campaign contributions on elected officials. Contains lesson plans and reproducible student pages with the cartoons, discussion questions, follow-up activities, and answers to factual questions.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 83
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A simulation game in which students learn about the Civil War by portraying individual soldiers and civilians.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 2
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The Clever Catch way to learn! This classic inflatable teaching tool has a place in every classroom, playground or at home. Toss the ball around & children just answer the questions under their left thumbs. The combination of games & questions are endless & the learning never stops. 24” inflatable ball deals with questions relating to daily life which can be used to practice conversation or for fun short breaks! Sample questions include “What would you do if a fire broke out in your house?” or “What should you do if a stranger is following you for a long period of time?” Great for use in the classroom, playground or at home!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 40
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Thirty-nine songs with historical context and historic woodcut illustrations which accompanied the shaping of the country as it evolved from thirteen struggling colonies into a nation.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 103
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Includes: historical background and facts; maps and a time line; arts and crafts projects; reading and writing connections; evaluation forms. Introduction to colonial America -- The first settlements -- The Native Americans -- Homes and villages -- Daily life -- School -- Work -- Memorable people.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 8
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 34
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A doctor, a teacher, a mechanic and more—our posters help children learn about workers in their community…and the valuable services they provide! The 20 posters come complete with a guide; each measures 11" x 16".
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 146
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Children learn all about different cultures…with comprehensive, hands-on lessons that span the curriculum! From play food and musical instruments to photo cards, a globe and more, our theme box is packed with materials that help children explore different cultures—and learn about the fascinating lives of people all over the world. Plus, you get a guide with tons of involving activities that cover 10 curriculum areas—from math to dramatic play. Materials come in a plastic tub.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 20
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Using a flip-chart approach, this book asks 171 questions intended to increase students' understanding of the five themes of geography, location, place, human-environment interactions, movement, and regions.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 42
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 130
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In this game, players represent one of the seven “Great Powers of Europe” (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players make both Spring and Autumn moves each year. There are only two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: they can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold their position. Players instruct each of their units by writing a set of “orders.” The outcome of each turn is determined by the rules of the game. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many gamers.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 9
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 12
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 89
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 71
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This engaging "I THINK: Government" unit offers 15 COMPLETE, easy-to-implement, cross-curricular lesson plans to examine the presidential electoral process in the United States. Absorbing and THOUGHT-PROVOKING activities vary daily and support the Common Core Standards as students examine an array of fascinating topics: powers and qualifications of candidates, political parties, primaries, caucuses, conventions, the electoral college, and much more. Lessons include content-specific warm-ups, all materials (except reference materials), differentiated formative and summative assessments, and all student pages; plus a useful student Objective Sheet to guide study and review. You will be amazed at the quality of InspirEd Educators lessons, all by experienced, "InspirEd" educators!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 112
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Develop geography literacy while learning about the unique characteristics of Europe! The 7 Continents: Europe helps students learn about Europe through engaging reading and writing activities. Five geography units cover the following standards-based topics: Section 1: Europe in the World Introduces students to the location of Europe in the world. Europe's Relative Location Europe's Hemispheres Europe's Absolute Location Using a Projection Map Section 2: Political Divisions of Europe Introduces students to the four regions and 45 countries of Europe. Population of Europe Countries of Europe Largest Countries by Area Largest Countries by Population Western Europe Eastern Europe Southern Europe Northern Europe Capital Cities of Europe Communism in Europe European Union Section 3: Physical Features of Europe Students learn about the landforms and bodies of water of Europe. Europe's Landscape European Peninsulas European Islands Mountains of Europe Volcanoes of Europe Europe's Forests Northern Tundra Europe's Bodies of Water Seas of Europe Rhine River Norway's Fjords Section 4: Valuable Resources of Europe Students learn about the various natural resources of Europe. Oil Production in Europe Fishing in Europe Europe's Grains and Potatoes Olives of the Mediterranean Wine Production in Europe Europe's Livestock Europe's Forests Wildlife of Europe Section 5: European Culture Introduces students to the architecture, arts, beliefs, and traditions of Europe. Tourist Attractions Fine Art Influential Music Popular Sports in Europe Major Religions of Europe European Cuisine Celebrations
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 41
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 10
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Fandex celebrates the dreamers, scientists, poets and adventurers who opened the frontiers of our world. From the hard-sailing Phoenicians, whose masts were built from the cedars of Lebanon, to Ponce de Leon, who sought not gold but the Fountain of Eternal Youth, to astronauts Neil Armstrong and Buzz Aldrin, here are the explorers and their dazzling exploits. It's every history lover's handheld deck of knowledge.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 104
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Includes: historical background and facts; maps and a time line; arts and crafts projects; reading and writing connections; evaluation forms. Introduction to explorers of North America -- Christopher Columbus -- John Cabot -- Hernando Cortes -- Jacques Cartier -- Sir Francis Drake -- Henry Hudson -- Daniel Boone -- James Cook -- Lewis and Clark -- John Wesley Powell.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 147
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Children learn all about different types of families…with comprehensive, hands-on lessons that span the curriculum! From a beanbag family to puzzles and photo cards, our theme box is packed with materials that help kids discover the importance of families. Plus, you get a guide with tons of involving activities that cover 10 curriculum areas—from math to dramatic play. Materials come in a plastic tub.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 4
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Package includes 44 pre-cut figure pieces and a 12-page guide. The game includes 4 ethnic groups, 3 men, 3 women and 22 professionals in uniforms. This is the ideal collection for teachers and parents to share and learn together with their children.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 79
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Students review basic map skills before forming three-member teams and planning their flights across an imaginary continent. Responding to daily weather reports or challenges initiated by Fate Cards, teams get further map reading practice as they adjust course. After each day's flight, the teams prepare diaries. The simulation kit includes 35 copies of the student booklet and a comprehensive 16-page teacher's guide. Players: entire class. Time: 10 class periods. Grades 5–8.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 53
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 49
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Hour-long sound track includes 27 songs about countries, continents, and more. Contents: British Isles (2:37) -- Western Europe (2:35) -- Former USSR (2:12) -- Scandinavia (2:24) -- Southern Europe (2:25) -- Eastern Europe (2:10) -- Middle East (1:48) -- Africa (2:03) -- South Asia (1:25) -- Southeast Asia (1:36) -- Asia (1:01) -- Australia (1:27) -- New Zealand (:49) -- Oceania (1:53) -- South America (1:58) -- Central America (1:10) -- Mexico (1:19) -- West Indies (1:49) -- United States (Northern border) (1:27) -- United States (Southern border) (1:14) -- United States (Eastern border) (1:31) -- United States (Middle) (1:22) -- United States (Pacific States) (:18) -- Canada (2:02) -- Greenland (1:15) -- Continents and oceans (1:42) -- Solar system (:41).
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 46
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 32
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 55
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 21
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 109
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 140
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Can you break into the world's toughest computer systems? In Hacker, players sail through the Net, competing to invade the most systems. The more systems you crack, the more you learn, and the easier your next target is. You can find back doors and secret phone lines, and even crash the systems your rivals are using. But be careful. There's a Secret Service Raid waiting for you! Designed by Steve Jackson, Hacker requires guile and diplomacy. To win, you must trade favors with your fellow hackers - and get more than you give away. But jealous rivals will try to bust you. Three busts and you're out of the game!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 141
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This is the expansion set to the popular Hacker crime card game by Steve Jackson Games. The game is to be played with the original Hacker release and allows 7 to 8 players to play. It includes new features such as outdials, military upgrades, multiple accounts, virtual bridges and increased security. Along with all these goodies includes new threats such as Black ICE, viruses and the worm.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 56
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This set includes 16 question cards on Cultural Geography. The questions are all open-ended, higher-level thinking questions to get your students to think deeply about Cultural Geography. For example, “What might the artwork of this culture look like?” The questions are ideal for thinking, discussion, and writing. This set includes a variety of engaging team, pair, class, and individual activities to make the most of your question cards. Also includes reproducible prompts for journal writing and activities for student-generated questions. Go beyond facts. Develop meaning. Promote critical and creative thinking!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 57
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This set includes 16 question cards on Economic Geography. The questions are all open-ended, higher-level thinking questions to get your students to think deeply about Economic Geography. For example, “How else might the natural resources of the area be used?” The questions are ideal for thinking, discussion, and writing. This set includes a variety of engaging team, pair, class, and individual activities to make the most of your question cards. Also includes reproducible prompts for journal writing and activities for student-generated questions. Go beyond facts. Develop meaning. Promote critical and creative thinking!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 59
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 58
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This set includes 16 question cards on Physical Geography. The questions are all open-ended, higher-level thinking questions to get your students to think deeply about Physical Geography. For example, “Which methods of transportation are best suited for the area?” The questions are ideal for thinking, discussion, and writing. This set includes a variety of engaging team, pair, class, and individual activities to make the most of your question cards. Also includes reproducible prompts for journal writing and activities for student-generated questions. Go beyond facts. Develop meaning. Promote critical and creative thinking!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 60
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This set includes 16 question cards on Current Events. The questions are all open-ended, higher-level thinking questions to get your students to think deeply about Current Events. For example, “History is known to repeat itself. What historical event or issue is similar to this?” The questions are ideal for thinking, discussion, and writing. This set includes a variety of engaging team, pair, class, and individual activities to make the most of your question cards. Also includes reproducible prompts for journal writing and activities for student-generated questions. Go beyond facts. Develop meaning. Promote critical and creative thinking!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 25
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Celebrate the heritage: El Cid to Selena, marimbas and the Pyramid of the Sun. HISPANIC AMERICA covers it all: history, famous people, the Arch of Carabobo, geography, "The Liberator," pop culture, hasta la vista versus hasta luego, and more.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 43 SUPPL.2
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The MindSparks lesson plans use a large selection of written and visual primary source documents. Each lesson consists of several brief exercises, all based on a careful selection of visual and written primary sources; the lessons are arranged chronologically.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 27
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Portrays the history of the native Americans from prehistoric time to the present. Include illustrations of materials created by Indians which thus give an insight into their culture, pictures revealing the Indians' perceptions of themselves and of their way of life, prints of paintings done by Charles Bird King, George Catlin and Karl Bodmer, and others. Also contains print of a poster advertising opening land opportunities in Indian territory, pictures from the movies "The Vanishing American" (1925) and "Little Big Man" (1971). A Navaho rug and turquoise necklace are shown as examples of 20th century Indian art. A picture of the takeover at the Bureau of Indian Affairs in 1972 indicates the efforts of Indians to make their grievances known.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 862
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Companion book to Holt People, Places, and Change: An Introduction to World Studies.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 86
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This simulation allows students to role play workers and consumers in businesses they create. Students become involved in learning about communities by taking study trips within their real community and by reading literature related to neighborhoods and communities. Through the simulation, daily activities are introduced to students as daily messages, literature lessons, and beginner stories. Additional authentic writing, mathematics, and art activities are also connected with the operation of the town's businesses. Each completed assignment earns "big bucks" that are spent in town activities and used for a final graphing activity. A town improvement plan must be completed with the simulation culminating in a town meeting to which parents and community members are invited. A student-authored book becomes the final project and a keepsake of the experience.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 75
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 52
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 88
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 18
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1 kit (1 book, 1 compass, 1 pamphlet, scorecards for compass game, sheet of stickers, 4 sheets of map symbols, 9 maps for map memory relay game, 1 direction of travel placard)
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 145
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Contains an extensive library of over 450 current and historical maps that students can edit, customize and publish.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 54
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 89
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The activity is based on a 255-page photographic look at 30 families, their homes and their possessions. The families represent 30 United Nations countries. Beautiful photos, and brief but compelling narratives and fascinating statistics about the countries, the energy they use, population per capita, etc. Though an older book (1994), it continues to be an excellent classroom resource when current statistics from the World Population Reference Bureau are used.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 860
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 105
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Includes: historical background and facts; maps and a time line; arts and crafts projects; reading and writing connections; evaluation forms. Contents: Introduction to moving west -- The new frontier -- Exploring the wilderness -- Missionaries at work -- On the Oregon Trail -- The Native American struggle -- Settling the Far West -- The Gold Rush -- Homesteading the Great Plains -- Building the railroads.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 28
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Learn about festivals and holidays from around the world.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 857
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This interactive set lets children explore various family dynamics by constructing multiracial little people who resemble the community around them.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 72
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Designed to help students think critically about mysteries in world history. Includes teacher lesson plans, background information, and student activities. Contents: The Knights Templars and their treasure -- Did Marco Polo really travel to China? -- The fingerprints of Shakespeare -- Who was the man in the iron mask? -- Could Mozart have been murdered? -- Beethoven's love letters -- The mystery of the Mary Celeste -- The sinking of the Lusitania -- The missing bones of Peking Man.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 13
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Game that teaches world geography.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 14
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A simple trivia game on the topic of geography using cards with color pictures.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 34 SUPPL.
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In this simulation, students simulate a multicultural neighborhood where families from diverse ethnic and religious backgrounds unite in their respect for each other and in their desire to create a pluralistic neighborhood
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 135
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These Bible trivia questions are appropriate for use in the Christian school, Sunday school, or home. Use the questions in a large or small group, in pairs, or individually as a game or Bible drill. In a Bible drill, the first person to raise his or her hand and provide the correct answer is the winner. This book gives children an exciting introduction to people, places, and events of the Bible.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 111
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Develop geography literacy while learning about the unique characteristics of North America! Based on National Geography Standards. Geography literacy, content-area reading practice, reproducible information pages & activities, 24 physical & political maps, cumulative reviews and assessments
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 33
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 136
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These Bible trivia questions are appropriate for use in the Christian school, Sunday school, youth group, or home. Use the questions in a large or small group, in pairs, or individually as a game or Bible drill. In a Bible drill, the first person to raise his or her hand and provide the correct answer is the winner. This book gives children an exciting introduction to people, places, and events of the Bible.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 868
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The Orboot balloon plus the app take the child on an augmented reality journey around the world. Funny. Interactive. Educational. (No borders or names on the globe.) The box includes a 10 "globe, passport, stamp, country flags, and a detailed guide
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 38
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Each lesson is based on six cartoons with matched discussion questions and activities. An appendix features enlarged versions of all images.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 98
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Yes, this game tests your cultural IQ, but it's not just for anthropologists and world travelers! Try this question: What should you do before entering a home in Mali: a) whistle, b) knock on the door or c) clap your hands? Or this one: How many seasons are there in Bangladesh: 2, 4 or 6? You'll answer questions like these as you travel the continents, collecting passports as you go. First one around the world wins!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 66
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The Klett Perthes Digital World Atlas offers you over 200 maps, graphics and images of the world for presentations and educational purposes.
Using the software, you can choose from a wide variety of thematic land or world maps, zoom in and out, draw freely on the map and take screenshots. This makes the map ideal for use in presentations or as supplementary material in schools, studies or teaching. They can be used on handouts, in tasks and as teaching material. The handling of the software is simple, uncomplicated and intuitive!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 63
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Shout your deal and trade your cards to ''corner'' the market. Be the first to get all the cards of one commodity, slap the ''Corner!'' board and you'll win the hand.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 133
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1 game (43 president cards, bag of chips, 16 bingo boards)
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 15
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Travel the United States discover fascinating facts while listening to building reading and comprehension skills. Take turns spinning and moving your cars across the country during the fun facts reading based on the one you've landed on. The first person to correctly answer the Game question collects a memory. be careful, spin a tornado, and you could be caught in a whirlwind. The first player to collect four memories and return to their state wins.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 21
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Globe
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 117
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For 2 to 6 players ages 10 years and over. Play three variations: World Domination, Capital Risk, and Secret Mission Risk. Risk - the game of world conquest. Tri-fold game board is a map of six continents divided into 42 territories. Detailed army tokens; Infantry, Artillery, and Cavalry; plus Golden Cavalry Token
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 87
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They complete a variety of written and multimedia team projects such as sightseeing postcards, welcome billboards, and state discovery posters. Students learn to use and interpret maps, budget and manage travel expenses, and research state-specific information. Learning is synthesized with an individual final project—travel brochure or travel essay of a favorite state or point-of-interest. While 11-page student booklets prepare students to take on rotating roles in the Travel Teams, the 70-page teacher’s guide provides daily objectives, procedures, and reproducible handouts. Time required: up to 25 class periods.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 48
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 91
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A trip across the country Ruth Adler -- When they were little like me Molli A. Browne -- Meet a community helper Linda Yoshizawa -- George Washington $r Dana Zachary -- What season is it? Clara Meskin -- Flags everywhere! Kathleen Gilson -- Fun and games then and now Dana Zachary -- Hugh Morton Lana Cruce -- At the car factory Lana Cruce -- At work Nancy Shapiro -- School days long ago and today Sarah Flora Pomeranz -- Save our tree Leslie Sullivan -- A cat at school? Max Nuncio -- Our world Janet Myers -- Follow the leader! Clara Meskin
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 61
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260 cards and 6 instruction cards ; in container, 14 x 16 x 13 cm
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 110
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Based on National Geography Standards. Geography literacy, content-area reading practice, reproducible information pages & activities, 25 physical & political maps, cumulative reviews and assessments.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 106
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The Civil War had a profound effect on American history. Your students will acquire an understanding of this period of U.S. history as they complete the many engaging and informative projects in The American Civil War. You get information pages, maps, a timeline, arts and crafts projects, reading and writing connections, and evaluation forms. The teacher pages feature step-by-step project directions and photographs of the completed projects.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 107
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Includes: historical background and facts, maps and timeline, arts and crafts projects, reading and writing connections, and evaluation forms. Contents: Introduction to the American Revolution -- Causes of the war -- Famous patriots -- A soldier's life -- Battles -- Spies & traitors -- Birth of a nation.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 70
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 37
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Using political cartoons as a starting point for ten basic lessons in economics, this activity book addresses topics such as production and prices, workers and wages, income distribution, money, inflation, interest rates, trade barriers and agreements, the environment and the economy, the deficit, welfare, and entitlements.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 68
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This engaging "I THINK: Government" unit offers 15 COMPLETE, easy-to-implement, cross-curricular lesson plans to help students understand the form and function of the U.S. executive branch. Absorbing and THOUGHT-PROVOKING activities vary daily and support the Common Core Standards as students examine an array of fascinating topics: responsibilities and power of the president, the vice-president, the federal bureaucracy, checks and balances, the military and much more. Lessons include content-specific warm-ups, all materials (except reference materials), differentiated formative and summative assessments, and all student pages; plus a useful student Objective Sheet to guide study and review. You will be amazed at the quality of InspirEd Educators lessons, all by experienced, "InspirEd" educators!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 30
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Quick! Find a state that ends with the letter A. Now find one that borders Tennessee. Have fun learning about the United States in this madcap game of observation and quick reflexes. Collect state cards by matching them to a Scramble challenge. Or “Go the Distance” and find a state’s closest neighbor. Win the most cards and call yourself the Head of States!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 65
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The stock market is in the news every day, and even people who do not personally trade securities or intend to make a fortune by trading stocks have an interest in knowing something about the stock market. By giving students an understanding of the stock market, we are preparing them to deal knowledgeably with an area of our society that has a vast effect on their lives. Whether or not they choose later in life to trade stocks on an individual basis, they will have the knowledge that will enable them to understand this aspect of the economy and how their personal economic pictures are affected by the larger economic landscape.
The Stock Market Game is a fun, informative simulation game that provides the information and framework for students to learn about the economics and psychology of the stock market.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 44
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Summarizes pre-trial events and excerpts parts from the trial, highlighting the reasoning of both the defense and the prosecution. Participating in the simulation of the resulting trial will challenge students to consider how laws can be used and interpreted for various means
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 865
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The UpsideDownChallenge Game will keep your friends and family laughing out loud for hours! Wear the specialized goggles and compete with friends and family to do challenges with your vision flipped upside down. You'll be amazed how difficult (and funny) even the simplest tasks become! Challenges include writing your name, connecting dots, drawing pictures, pouring one cup of water into another, giving a high-five, and MORE! Play the game outside for an even more challenging and hilarious experience!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 47
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16 illustrations focusing on editorial cartoons. Eight lessons, each with two illustrations. Booklet provides background, discussion questions, and activities
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 118
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Players test their knowledge of historical events by putting them in chronological order from earliest to most recent.
Each player can arrange up to eight events chronologically on each turn. The more accurate they are, the quicker they move on the game board.
By using ‘Power' cards strategically, players can outsmart their opponents.
The first player to reach the ‘Finish' board space wins the game!
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 49
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Provides developmentally appropriate activities to introduce children to a variety of transportation vehicles.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 11
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Classroom desk maps are an excellent companion to the matching wall maps and contain all of the same information in a convenient desk size. All classroom desk maps feature heavy duty lamination and are markable with dry-erase markers or water soluble ink. An ideal teaching aid for classroom exercises in geography and global affairs.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 39
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 131
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1 game (16 bingo cards, 6 perforated sheets of chips, 5 perforated sheets of state capitals)
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 93
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Jumpstart your students’ global adventure that starts in their own neighborhoods. Using Google Earth: Bring the World into Your Classroom is an easy-to-implement, easy-to-facilitate teacher resource that helps integrate technology into socials studies, science, mathematics, and English language arts in a creative way. Students in grades 1 and 2 will create their own .kmz folders and fill them with locations that connect their own lives and to important locations and events around the world in order to build cross-curricular connections. Supporting core concepts of STEM instruction, this resource provides differentiated lessons for various learning styles, leveled activities, suggestions for flexible groupings, and is correlated to College and Career Readiness standards.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 94
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Jumpstart your students’ global adventure that starts in their own neighborhoods. Using Google Earth: Bring the World into Your Classroom is an easy-to-implement, easy-to-facilitate teacher resource that helps integrate technology into socials studies, science, mathematics, and English language arts in a creative way. Students in grades 3–5 will create their own .kmz folders and fill them with locations that connect their own lives and to important locations and events around the world in order to build cross-curricular connections. Supporting core concepts of STEM instruction, this resource provides differentiated lessons for various learning styles, leveled activities, suggestions for flexible groupings, and is correlated to College and Career Readiness standards.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 95
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Learn to use Google Earth and add technological richness across the content areas in grades 6 8 with this highly engaging, easy-to-use resource that offers flexibility for authentic 21st century learning. This teacher-friendly book provides step-by-step instructions, lessons, and activities that integrate this technology into social studies, science, mathematics, and English language arts curriculum. All lessons are differentiated for a variety of learning styles and activities are leveled for all learners. In addition, suggestions for flexible groupings and for extension activities are also included. Using Google Earth : Bring the World Into Your Classroom shows teachers how to help their students start their own .kmz folders and fill them with layers of locations that connect their own lives to the curriculum, and to build cross-curricular connections. The included Teacher Resource CD includes templates plus clear, easy-to-follow directions to lead students (and teachers) to see a global view by starting with their own neighborhoods and then moving outward. This resource is aligned to the interdisciplinary themes from the Partnership for 21st Century Skills and supports core concepts of STEM instruction.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 45
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Within a talk show, game show, or other television format, students get inside issues in U.S. history by role-playing key people involved in major historical and cultural controversies. Students not acting as specific figures participate by playing characters representing various viewpoints, injecting questions that provide a whole-picture portrayal.
Six different explorers who claim to be the "true discoverer of America"—a Chinese Buddhist monk, an Irish priest, a disinherited Welsh prince, a Viking, an Icelander, and a certain Genovese admiral—sit on a panel with a Cree Indian chief.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 17
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36 cards
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 73
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Why use Readers' Theater in history classes? The format gives students a sense of involvement with the human dramas that make up history.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SOC STUD 90
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SPEC EDUC 73
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Hear text read to you. Just scan a word or line of text, and the Reading Pen 2 reads it to you. Provides definitions and other information from the American Heritage Children's Dictionary and Thesaurus, American Heritage College Dictionary, and Roget's II Thesaurus.
Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SPEC EDUC 20
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Wiggins Memorial Library, 3rd-floor CMMC Manipulatives Room # 302
KIT SPECIAL ED 69
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Hands-on practice with snaps, buttons, zippers, etc.